Saturday, January 1, 2011

Campaign Design - Clerical Domains: Prophecy

Prophecy Domain (from Hamunaptra: Egyptian Adventures)
Divine Power: Füllar.
Granted Power: All your divination spells require only a verbal component to cast. Divination spells with no verbal component may be cast silently by will alone. This ability does not waive the need for non-material cost such as the expenditure of experience points.

Prophecy Domain Spells
1st: Locate water (H:EA)
2nd: Augury
3rd: Locate object
4th: Divination
5th: Scrying
6th: Greater scrying
7th: Vision
8th: Discern location
9th: Call sphinx (H:EA)

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