Saturday, January 1, 2011

Campaign Design - Clerical Domains: Fate

Fate Domain (as modified by Hamunaptra: Egyptian Adventures)
Divine Power: Füllar.
Granted Power: You gain the uncanny dodge ability. If you have another class that gives you the uncanny dodge ability, your cleric levels add to that class's levels for determining when you gain the improved uncanny dodge class feature. This is an extraordinary ability.

Additional Granted Power: The Hand of Fate guides you through life. Once per day, you may reroll one roll that you have just made, before the DM determines if the roll was a success or failure. You must take the result of the reroll, even if it is worse than the first roll. This is an extraordinary ability.

Fate Domain Spells
1st: Divine favor, true strike
2nd: Aid, augury
3rd: Bestow curse (PHB and WHB), protection from energy
4th: Freedom of movement, status
5th: Mark of justice, spell resistance
6th: Geas/quest, greater heroism
7th: Füllar's whisper (H:EA), vision
8th: Greater spell immunity, mind blank
9th: Foresight, miracle

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