Tuesday, January 4, 2011

General Rules: Feats - All or Nothing

All or Nothing [Changeling, Luck] (adapted from the D&D Wiki)
You benefit from a ridiculous amount luck for one action, or suffer from a ridiculous amount of bad luck.
   Prerequisites: One other Luck feat.
   Benefit: Before you make the initial roll, you can spend a luck point on an attack roll, or skill check or two luck points on a saving throw. If you do you roll 3d20s instead of one and take the best result. However if the final result is 10 or lower you become dazed causing your action to fail. Rolls affected by this feat cannot be altered by luck rerolls or class features allowing further rerolling.
   Special: Unlike most other uses of luck points, this feat uses luck points prior to the initial roll.

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