Sunday, January 2, 2011

Campaign Design - Spells: Stolen Sight

Stolen Sight (from School of Illusion)
Illusion (Phantasm, Message)

Level: Bard 4, Sorcerer/Wizard 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels) (see text)
Target, Effect, or Area: One creature
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

For the duration of the spell, you may see and hear what the target sees and hears. You may make Spot and Listen checks as if you were at the target's location, but must use the target's skill bonus if it is lower than yours when making such checks. You may not make Search checks, but may observe the results if the target does so. Focusing on the target's senses in this fashion requires concentration and causes you to become flat-footed. These impressions are slightly distracting and you suffer a -1 on all skill checks, saves, and attack rolls while not concentrating on the target's senses until the spell expires or is dispelled. A full round DC 18 Concentration check negates this penalty for 1 minute.

When this spell is cast, you must target another living being within the range listed above, but after the spell is cast, the target may move any distance away from you and the spell will be maintained. The spell functions only on the plane of existence you are currently occupying, and if the target leaves that plane, the spell automatically ends.

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