Sunday, January 2, 2011

Campaign Design - Spells: Living Knowledge

Living Knowledge (from School of Illusion)
Illusion (Pattern, Message) [Mind-Affecting]

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 full round
Range: Touch
Target, Effect, or Area: One touched object
Duration: 1 day per caster level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You may enchant an item to transfer some of your knowledge to anyone who touches it. Choose one of your Intelligence-based skills. The item is enchanted with a number of ranks in that skill equal to one-half your caster level (to a maximum of your own number of ranks in the skill).

Once per day, the first intelligent creature with fewer ranks in the skill than those placed in the item who touches the item must make a Will save, which may be willingly failed. If the save is failed, the creature gains total ranks in the skill equal to those placed in the item of (the creature's Hit Dice + 3), whichever is lower. These ranks last for a number of hours equal to twice the touching creature's Intelligence score.

Material component: A special lead-based ink costing not less than 50 shillings.

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