Monday, January 3, 2011

General Rules: Monsters - Beast of Oxoßi, Hunting Panther Form

Beast of Oxoßi, Hunting Panther Form (adapted from Monsters of Færûn; originally Beast of Malar)
Medium Shapechanger

Hit Dice: 9d8+45 (85 hit points)
Initiative: +10
Speed: 60 feet
Armor Class: 21 (+6 Dexterity, +5 natural); touch 16, flat-footed 15
BAB/Grapple: +6/+8
Attack: Claw +13 melee (1d4+2, slashing, 20 x2)
Full Attack: 2 claws +13 melee (1d4+2, slashing, 20 x2) and bite +10 melee (1d6+1, bludgeoning, slashing, and piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Pounce, improved grab, rake 1d4+1
Special Qualities: Shapeshifting, DR 5/+1, regeneration 6, fear immunity, scent
Saves: Fortitude +11, Reflex +12, Will +8
Abilities: Str 15, Int 10, Wis 15, Dex 22, Con 20, Cha 17
Skills: Balance +18, Climb +5, Hide +17 (+21 in areas of tall grass or heavy undergrowth), Jump +14, Listen +11, Move Silently +17, Spot +11, Survival +8, Swim +5
Feats: Combat Reflexes, Improved Initiative, Multiattack, Skill Augmentation (Listen and Spot), Track, Weapon Finesse, Weapon Focus (Claw)
Environment: Any land
Organization: Solitary, pair, or pack (3 - 6)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic evil
Advancement: -

Sacred to the mistress of the savage hunt, the Beast of Oxoßi shifts between three savage forms to run down, slay, and even fly after its prey. Unlike a true animal, the Beast of Oxoßi's sole purpose is to hunt and slay. At death, the beast rejoins its mistress in Hell where it will be rewarded and reincarnated if it has hunted well.

All three of the forms have glossy black fur splattered with red marks on the muzzle, paws and shoulders. The red markings resemble the pattern left by spraying blood. In the sleek hunting panther form it prefers for locating its prey, the beast has high ears and glowing red eyes. The hunting panther form has keen senses and exceptional combat and movement speed, and enough fighting ability to slay most foes. The panther form is 5 feet long and weighs between 125 and 150 pounds.

Combat
In hunting panther form, the beast may toy with its prey or streak past stronger defenders to spring upon a spellcaster.

Improved Grab (Ex): To use this ability, the Beast of Oxoßi must hit with its bite attack.

Pounce (Ex): If the hunting panther leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Rake (Ex): A Beast of Oxoßi that gets hold can make two rake attacks (+8 melee) with its hind legs for 1d4+1 points of damage each. If the panther pounces on an opponent, it can also rake.

Regeneration (Ex): A beast of Oxoßi regenerates 6 points of damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Oxoßi.

Shapeshifting (Su): A Beast of Oxoßi can take three different forms: A hunting panther, a claw slayer, and a feral bat. Shifting between forms is a full-round action for the Beast of Oxoßi; the shift becomes complete at the start of its subsequent action. Each time the beast shifts shape, it can heal up to its normal daily resting rate of damage: 9 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Oxoßi frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.

Skills: The beast gains a +4 racial bonus on Listen and Spot checks. In panther form, the beast gains a +8 racial bonus on Hide, Jump, and Move Silently checks and a +12 racial bonus on Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus increases to +12.

Feats: In panther form, the beast gains Multiattack, Track, Weapon Finesse, and the Weapon Focus feat for its claws.

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