Monday, January 3, 2011

General Rules: Monsters - Beast of Oxoßi, Feral Bat Form

Beast of Oxoßi, Feral Bat Form (adapted from Monsters of Færûn; originally Beast of Malar)
Medium Shapechanger

Hit Dice: 9d8+45 (85 hit points)
Initiative: +6
Speed: 10 feet, fly 30 feet (clumsy)
Armor Class: 17 (+2 Dexterity, +5 natural); touch 12, flat-footed 15
BAB/Grapple: +6/+9
Attack: Bite +10 melee (1d6+4, bludgeoning, piercing, and slashing, 19-20 x2)
Full Attack: Bite +10 melee (1d6+4, bludgeoning, piercing, and slashing, 19-20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Shapeshifting, DR 5/+1, regeneration 6, fear immunity, scent
Saves: Fortitude +11, Reflex +8, Will +8
Abilities: Str 17, Int 10, Wis 15, Dex 15, Con 20, Cha 17
Skills: Climb +6, Hide +5, Jump +7, Listen +11, Move Silently +5, Spot +11, Survival +8, Swim +6
Feats: Combat Reflexes, Improved Critical (Bite), Flyby Attack, Improved Initiative, Skill Augmentation (Listen and Spot), Weapon Focus (Bite)
Environment: Any land
Organization: Solitary, pair, or pack (3 - 6)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic evil
Advancement: -

Sacred to the mistress of the savage hunt, the Beast of Oxoßi shifts between three savage forms to run down, slay, and even fly after its prey. Unlike a true animal, the Beast of Oxoßi's sole purpose is to hunt and slay. At death, the beast rejoins its mistress in Hell where it will be rewarded and reincarnated if it has hunted well.

All three of the forms have glossy black fur splattered with red marks on the muzzle, paws and shoulders. The red markings resemble the pattern left by spraying blood. The beast's bat form is a poor flyer, but still capable of locating and pursuing prey if it is unable to catch it on the ground. The beast lacks a true bat's echolocation abilities and is not comfortable in the air, so it nearly always shifts to one of its more combat-ready forms to engage nonflying prey.

Combat
The beast's bat form is a relatively poor fighter, but that does not prevent the beast from attempting to take down flying prey.

Regeneration (Ex): A beast of Oxoßi regenerates 6 points of damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Oxoßi.

Shapeshifting (Su): A Beast of Oxoßi can take three different forms: A hunting panther, a claw slayer, and a feral bat. Shifting between forms is a full-round action for the Beast of Oxoßi; the shift becomes complete at the start of its subsequent action. Each time the beast shifts shape, it can heal up to its normal daily resting rate of damage: 9 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Oxoßi frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.

Skills: The beast gains a +4 racial bonus on Listen and Spot checks.

Feats: In feral bat form, the beast gains Flyby Attack, Improved Critical (Bite), and Weapon Focus (Bite).

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