Saturday, January 1, 2011

Campaign Design - Clerical Domains: Ocean

Ocean Domain
Divine Power: Hler.
Granted Power: For up to ten rounds per cleric level, you gain water breathing when you need it. When your need ends, the effect stops, so it can be used multiple times in a day.

Ocean Domain Spells
1st: Endure elements
2nd: Sound burst
3rd: Water breathing
4th: Freedom of movement
5th: Wall of ice
6th: Hler's freezing sphere
7th: Waterspout
8th: Maelstrom
9th: Elemental swarm [water elementals only]

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