Saturday, January 1, 2011

Campaign Design - Clerical Domains: Water

Water Domain
Divine Powers: Hler.
Granted Power: You may turn or destroy fire creatures as a good cleric turns undead. You may rebuke, command, or bolster water creatures as an evil cleric rebukes undead. You can use these abilities a total number of times per day equal to 3 + your Charisma modifier. This is a supernatural ability.

Water Domain Spells
1st: Buoyancy net (RR), champion swimmer (RR2), obscuring mist
2nd: Fog cloud
3rd: Doom fog (S&S), pressure sphere (RR), water breathing
4th: Control water, frostform (RR2)
5th: Hler's bead of frost (RR2), ice storm
6th: Cone of cold
7th: Acid fog, waterspout
8th: Horrid wilting
9th: Elemental swarm [water elementals only], summon water elemental monolith (D347)

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