Sunday, January 2, 2011

Campaign Design - Spells: Summon Elemental Monolith

Summon Elemental Monolith (adapted from Dragon Magazine #347)
Conjuration (Summoning)[see text]

Components: V, S, M/DF
Casting Time: 1 full round
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: One summoned elemental monolith
Duration: Concentration, up to 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell summons a tremendously powerful creature known as an elemental monolith. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The monolith cannot be summoned into an environment hostile to it in any way.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.

When a druid, sorcerer, spirit shaman, or wizard casts this spell, they may summon any one of the following types of monolith. When a cleric or favored soul casts this spell, they summon an elemental monolith that corresponds to their divine patron's element.

Elemental Monolith Types
Arcane material component: A gem worth 100 shillings - aquamarine for air, ice, or smoke; tormaline for earth, magma, or ooze; garnet for fire, magma, or smoke; or pearl for ice, ooze, or water.

Home     Three Worlds     Spell List

No comments:

Post a Comment