(adapted from Unearthed Arcana)
Amethyst Sûl Bloodline Traits
Character Level
| Minor | Intermediate | Major |
1st
| - | - | +2 on Diplomacy checks |
2nd
| - | +2 on Diplomacy checks | Skill Augmentation (Listen and Spot) |
3rd
| - | - | Strength +1 |
4th
| +2 on Diplomacy checks | Skill Augmentation (Listen and Spot) | Force resistance +2 (Ex)2 |
5th
| - | - | Amethyst Sûl affinity +21 |
6th
| - | Strength +1 | +1 to natural armor +1 |
7th
| - | - | +2 on Bluff checks |
8th
| Skill Augmentation (Listen and Spot) | Force resistance +2 (Ex)2 | Fire resistance 5 (Ex)2 |
9th
| - | - | Constitution +1 |
10th
| - | Amethyst Sûl affinity +21 | Body equilibrium, once per day (Sp)4 |
11th
| - | - | Amethyst Sûl affinity +41 |
12th
| Strength +1 | +1 to natural armor +1 | +1 to natural armor |
13th
| - | - | +2 on Sense Motive checks |
14th
| - | +2 on Bluff checks | Power Attack |
15th
| - | - | Charisma +1 |
16th
| Force resistance +2 (Ex)2 | Cold resistance 10 (Ex)2 | Breath weapon (Ex)3 |
17th
| - | - | Amethyst Sûl affinity +61 |
18th
| - | Constitution +1 | +1 to natural armor |
19th
| - | - | +2 on Intimidate checks |
20th
| Amethyst Sûl affinity +21 | Body equilibrium, once per day (Sp)4 | Force resistance +4 (Ex)2 |
1 You gain the indicated bonus on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with amethyst dragons and other creatures descended from amethyst dragons, including others with this bloodline.. | |||
2 You gain the indicated bonus on all saving throws against force effects. If you gain force or fire resistance (or immunity) from another source (such as from levels in the dragon shaman or sorcerer classes), this ability becomes the ability to bestow force or fire resistance (or immunity) of the indicated strength upon your allies within 30 feet. This ability requires a swift action to use, lasts for one round for each of your character levels, and is usable once per day. | |||
3 60-foot line of concussive force, 6d8 damage; Reflex half (DC 10 + ½ your Hit Dice + your Constitution modifier). Usable once per day. You can use this ability to deal nonlethal damage if you choose to. If you have a breath weapon ability from sorcerer levels, this ability instead indicates that you may use your sorcerous breath weapon an additional time per day. If you have a breath weapon ability from dragon shaman levels, this ability instead means that you gain +2d6 to your dragon shaman breath weapon. | |||
4 Once per day, you can adjust your body equilibrium to correspond with any solid or liquid. Thus, you can walk on water, quicksand, or even a spider's web without sinking or breaking through. This does not confer any resistance to particularly sticky webs. Movement is at normal speed, but running on a fragile, mushy, or liquid surface requires a Dexterity check (DC 10 or more, depending on the surface) to avoid breaking through. Falling damage is halved while this power is in effect. Body equilibrium lasts 1 round per character level. |
Home Three Worlds Bloodlines
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