Saturday, January 1, 2011

Campaign Design - Clerical Domains: Sorcerer

Sorcerer Domain (adapted from Corwyl: Village of the Wood Elves and Shamans: Call of the Wild)
Divine Power: Minzoku Sosereihai.
Granted Power: Once per day, you can spontaneously cast one cleric spell in place of a prepared spell. The spell you choose to spontaneously cast with this ability does not need to be a cure or inflict spell.
Additional Granted Power: You gain a familiar, as if your cleric levels were sorcerer levels. If you gain a familiar from another class, your class levels stack for determining your familiar's abilities.

Sorcerer Domain Spells
1st: Mage armor
2nd: Alter self
3rd: Greater magic weapon
4th: Imbue with spell ability
5th: Greater shadow conjuration
6th: Greater shadow evocation
7th: Limited wish
8th: Power word stun, steal the thunder (Shamans)
9th: Foresight, protection from spells

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