Sunday, January 2, 2011

Campaign Design - Spells: Maþ's Transformation

Maþ's Transformation (found in the Player's Handbook; originally Tenser's Transformation)
Transmutation

Level: Fighter 6, Hero 7, Rage 7Sorcerer/Wizard 6, Witch 6
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

You become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. Your mind-set changes so that you relish combat and you can’t cast spells, even from magic items.

You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to Armor Class, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks).

You lose your spellcasting ability, including your ability to use spell trigger or spell completion magic items, just as if the spells were no longer on your class list.

Material component: A potion of bull’s strength, which you drink (and whose effects are subsumed by the spell effects).

Home     Three Worlds     Spell List

No comments:

Post a Comment