| Feat Name |
Source
| Prerequisites | Benefit |
| Adamantine Body |
ECS
| Ironborn, 1st level only | You gain an armor bonus and may gain damage resistance |
| Cold Iron Tracery |
RoE
| Ironborn | Your natural attacks are treated as cold iron and you may gain a Will save bonus |
| Construct Lock |
RoE
| Ironborn, BAB +2 | You gain a bonus to damage rolls against constructs and may be able to temporarily paralyze constructs |
| Cool Under Pressure |
BoRL
| Ironborn, Wisdom 13+ | You can take 10 on several skills even when threatened or distracted |
| Improved Damage Reduction |
ECS
| Ironborn | You gain damage reduction or improve your existing damage reduction |
| Improved Fortification |
ECS
| Ironborn, BAB +6 | You gain immunity to critical hits and sneak attacks, but you lose the ability to be healed by healing magic |
| Improved Resiliency |
RoE
| Ironborn | You become immune to nonlethal damage but cannot benefit from regeneration or fast healing |
| Intricate Joints |
BoIM
| Ironborn, Spring-Loaded Reflexes, Dexterity 15+ | You cannot be flanked |
| Iron Heart |
BoIM
| Ironborn | You are immune to mind-affecting effects. |
| Ironborn Acrobat |
BoIM
| Ironborn | You gain a bonus to certain acrobatic skills and may gain a speed increase. |
| Ironwood Body |
RoE
| Ironborn, 1st level only | You gain an armor bonus and may gain damage reduction. |
| Jaws of Death |
RoE
| Ironborn | You gain a bite attack. |
| Memory Bank |
BoIM
| Ironborn, Intelligence 13+ | You gain a +2 bonus with a single class skill that can be changed daily. |
| Mithral Body |
ECS
| Ironborn, 1st level only | You gain an armor bonus. |
| Mithral Fluidity |
ECS
| Ironborn, Mithral Body or Ironwood Body | Your maximum Dexterity bonus to Armor Class is increased and armor check penalties are decreased. |
| Second Slam |
RoE
| Ironborn, BAB +6 | You can make a second slam attack when you make a full attack. |
| Shadow Friend |
BoIM
| Ironborn, 1st level only | You gain a bonus on Bluff and Hide checks and may gain Darkvision. |
| Silver Tracery |
RoE
| Ironborn | Your natural weapons are treated as silver weapons and you may gain a bonus to Fortitude saves. |
| Slayer |
BoIM
| Ironborn | You gain a bonus to attack flanked or flat-footed opponents, and may have a built-in hidden dagger. |
| Spell Runes |
BoIM
| Ironborn, arcane caster level 1st+, ability to prepare spells | You have three spells scribed on your body and gain a bonus when casting those spells. |
| Spellmaster |
BoIM
| Ironborn | You gain a bonus to attack rolls made with spells and may allow you to retain spell's even if you fail a Concentration check. |
| Spiked Body |
RoE
| Ironborn | You deal piercing damage with your grapple attacks, and your slam attack now does piercing damage. |
| Spring-Loaded Reflexes |
BoIM
| Ironborn, Dodge, Improved Initiative, Dexterity 13+ | You do not lose your Dexterity bonus to Armor Class when flat-footed or attacked by an invisible attacker. |
| Survivor |
BoIM
| Ironborn | You gain cold and fire resistance. |
| Unarmored Body |
RoE
| Ironborn | You lose your armor bonus and light fortification, but have no arcane spell failure chance and can wear armor and robes. |
| Weaponized Limb |
BoIM
| Ironborn | You have replaced one of your limbs with a weapon. |
Home Racial Feats Player Character Races Three Worlds
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