Tuesday, January 4, 2011

General Rules: Feats - Construct Lock

Construct Lock [Ironborn] (Races of Eberron)
Your knowledge of construct nature allows you to deal extra damage to, or even immobilize, such foes.
    Prerequisites: Ironborn, BAB +2.
    Primary Benefit: You gain a +2 bonus on damage rolls against creatures with the construct type (including living constructs).
    Secondary Benefit: If you roll a critical threat against a construct, you can forego the confirmation roll to make another attack roll using the same modifier. If this second attack also hits and deals at least 1 point of damage, the construct must succeed on a Fortitude save (DC 10 + ½ your character level + your Constitution modifier) or be rendered immobile and helpless for 1 round (as if it had been paralyzed).
    Special: A Large ironborn only gains the primary ability when it takes this feat for the first time. A Large ironborn can take this feat two times, the second time it gains the secondary ability granted by this feat.

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