Construct Lock [Ironborn] (Races of Eberron)
Your knowledge of construct nature allows you to deal extra damage to, or even immobilize, such foes.
Prerequisites: Ironborn, BAB +2.
Primary Benefit: You gain a +2 bonus on damage rolls against creatures with the construct type (including living constructs).
Secondary Benefit: If you roll a critical threat against a construct, you can forego the confirmation roll to make another attack roll using the same modifier. If this second attack also hits and deals at least 1 point of damage, the construct must succeed on a Fortitude save (DC 10 + ½ your character level + your Constitution modifier) or be rendered immobile and helpless for 1 round (as if it had been paralyzed).
Special: A Large ironborn only gains the primary ability when it takes this feat for the first time. A Large ironborn can take this feat two times, the second time it gains the secondary ability granted by this feat.
Home General Rules Ironborn Feats