Sunday, January 2, 2011

Campaign Design - Spells: Summon Monster II

Summon Monster II (adapted from the Player's Handbook)
Conjuration (Summoning)[see text]

Components: V, S, F/DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One or more summoned creatures, no two of which can be more than 30 feet apart
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell summons one or more extraplanar creatures (typically outsiders, elementals, or magical beasts native to another plane). This spell summons one creature from the 2nd level list or 1d3 creatures from the 1st level list. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

When an arcane spellcaster scribes this spell in their spellbook (as a wizard does) or chooses this spell as a known spell (as a sorcerer does), they must select two types of creatures from the following list: anarchic, aquan, auran, axiomatic, celestial, fiendish, fioð, ice, ísern-souled, ignan, magma, ooze, shadow, smoke, and terran. When the caster uses this spell, they may summon creatures that either have one of the applicable templates or that are drawn from one of the two applicable lists.

Evil arcane casters and necromancers can also choose bone, corpse, or corrupted creatures as one or both of the two types of creatures they can summon using summon monster spells.

An arcane caster who uses a spellbook, such as a wizard, can scribe this spell into their spellbook multiple times, and each time they do so, they may select two more types of creatures to be able to summon. Similarly, a spontaneous spellcaster who has a limited selection of spells known, such as a sorcerer, may select this spell as a "known spell" multiple times and every time they do so, they may also select two more types of creatures to be able to summon. The only limit to the number of times a spellcaster could scribe this spell into their spellbook or select this spell as one of their "spells known" is the number of types of creatures that can be summoned.

Some arcane spellcasters are constrained in their choices. An elemental-blooded or genie-blooded character must select creatures of their own element with one of their first two choices of creature type, and may never select the opposing element as one of the types of creatures they can summon. Sûl-blooded characters that have a breath-weapon that deals elemental energy damage must select creatures of that element with one of their first two choices of creature type. A celestial-blooded character must select celestial creatures as one of their first two choices, and a fiend-blooded character must select fiendish creatures as one of their first two choices.

Note that an arcane spellcaster's selection of which types of creatures they can summon with this particular summon monster spell only applies to this particular summon monster spell. If the spellcaster scribes or selects a different level summon monster spell, they may select two different types of creatures to be able to summon, subject to the usual limitations. The spellcaster may, of course, choose to select the same types of creatures to be able to summon with their new spell. For example, a wizard scribes summon monster I into their spellbook, choosing to be able to summon celestial and ice creatures with that spell. Later, the same spellcaster scribes summon monster II into their spellbook, and this time he elects to be able to summon aquan and terran creatures with that spell. When the wizard casts summon monster I, he may summon celestial and ice creatures, but not aquan or terran creatures, and when he casts summon monster II, he may summon aquan and terran creatures, but not celestial or ice creatures. If he chooses to scribe summon monster I in his spellbook a second time, he may choose to be able to summon two different types of creatures with that spell, but this will not expand the range of creatures he can summon using summon monster II. To expand the range of creatures he could summon with summon monster II, he would need to scribe summon monster II in his spellbook for a second time.

Unlike arcane casters, divine spellcasters ability to summon creatures is determined by their celestial or infernal patron, as detailed below:

Creatures Summonable by Divine Casters Devoted to the Lords of Heaven
  • Aíne's clerics and favored souls can summon celestial creatures and either anarchic or axiomatic creatures.
  • Brid's clerics and favored souls can summon anarchic and celestial creatures.
  • Caire's clerics and favored souls can summon anarchic and celestial creatures.
  • Eiur's clerics and favored souls can summon celestial and fioð creatures.
  • Forseti's clerics and favored souls can summon axiomatic and celestial creatures.
  • Füllar's clerics and favored souls can summon anarchic, axiomatic, celestial, and fiendish creatures.
  • Heim's clerics and favored souls can summon axiomatic and celestial creatures.
  • Hler's clerics and favored souls can summon anarchic and aquan creatures.
  • Hlín's clerics and favored souls can summon celestial and ignan creatures.
  • Hœnir's clerics and favored souls can summon axiomatic and ísern-souled creatures.
  • Lódur's clerics and favored souls can summon anarchic and shadow creatures.
  • Rúadan's clerics and favored souls can summon axiomatic and celestial creatures.
  • Syfa's clerics and favored souls can summon celestial and fioð creatures.
  • Þunor's clerics and favored souls can summon anarchic and auran creatures.
  • Tiwas' clerics ad favored souls can summon axiomatic and celestial creatures.
  • Vali's clerics and favored souls can summon anarchic creatures using summon monster spells. Vali's clerics and favored souls may also use the summon nature's ally lists when summoning creatures with summon monster spells.
  • Woda's clerics and favored souls can summon anarchic, axiomatic, and celestial creatures.
  • Wünd's clerics and favored souls can summon tempered and terran creatures. Dwarven clerics and favored souls devoted to Wünd can also summon hammerstruck creatures.
  • Yng's clerics and favored souls can summon auran and celestial creatures.

Creatures Summonable by Divine Casters Devoted to the Lords of Hell

On the lists below, "templated creatures" are summoned as the normal creature with the applicable template added. These creatures must be summoned as templated creatures, and may not be summoned in their base form. All summoned creatures have the same alignment as the base creature except as specifically noted in the tables below and as follows: Anarchic creatures are always chaotic, axiomatic creatures are always lawful, celestial creatures are always good, and fiendish creatures are always evil. Bone, corpse, and corrupted creatures are always evil.

The venom of venomous creatures deals damage as normal except as follows: The venom of anarchic creatures always inflicts Wisdom damage, the venom of axiomatic creatures always inflicts Strength damage, the venom of celestial creatures always deals Dexterity damage, and the venom of fiendish creatures always deals Constitution damage.

The spell conjures one of the creatures from the 2nd-level list below. You choose which kind of creature to summon, and you can change that choice each time you cast the spell.

Summon Monster, 2nd Level List
Templated CreaturesBee, Giant
Bombardier Beetle, Giant
Dog, Riding
Eagle
Hyena
Monstrous Centipede, Large
Monstrous Crab, Medium
Monstrous Scorpion, Medium
Monstrous Spider, Medium Diving
Monstrous Spider, Medium Hunting
Monstrous Spider, Medium Webspinner
Shadovig 1
Shark, Medium 2
Squid 2
Sea Snake, Medium
Viper, Medium
Wolf
AnarchicPlanetouched - Chaond
AuranGingwatzim - Pakim
AxiomaticModron - Duodrone
Planetouched - Zenythri
FiendishDæmon - Arrow
Devil - Lemure
Howler Wasp
FioðFetid Fungus
Grig (no fiddle)
Gith 3Githyaki
Githzerai
Isern-SouledAnimated Object, Small - Statue
Bladeling
Clockwork Mender
Mirror Master 4Varoot Nerra
ShadowEther Scarab
Shadowraven
1 Can only be summoned as an anarchic, axiomatic, fiendish, or shadow creature
2 Can only be summoned into an aquatic or watery environment
3 A spellcaster must specifically select "Gith" as one of their choices of summonable creatures to be able to summon Gith creatures
4 Only a member of the Mirror Master prestige class may summon Mirror Master creatures

Alternatively, the spell can conjure 1d3 of the creatures from the 1st-level list below. You choose which kind of creatures to summon, and you can change that choice each time you cast the spell.

Summon Monster, 1st Level List
Templated CreaturesBadger
Dire Rat
Dog
Fire Beetle, Giant
Hawk
Monkey
Monstrous Centipede, Medium
Monstrous Crab, Small
Monstrous Scorpion, Small
Monstrous Spider, Small Diving
Monstrous Spider, Small Hunting
Monstrous Spider, Small Webspinner
Octopus 1
Owl
Porpoise 1
Raven
Sea Snake, Small
Viper, Small
AnarchicBariaur
AquanPlanetouched - Water Genasi
AuranPlanetouched - Air Genasi
AxiomaticFormian - Worker
Modron - Messenger Monodrone
Modron - Monodrone
CelestialBariaur
Planetouched - Aasimar
FiendishPlanetouched - Tiefling
IgnanPlanetouched - Fire Genasi
Isern-SouledAnimated Object, Tiny - Statue
TerranPlanetouched - Earth Genasi
1 Can only be summoned into an aquatic or watery environment

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

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