Saturday, January 1, 2011

Campaign Design - Clerical Domains: Evil

Evil Domain (as modified by Relics & Rituals II, Secrets, Spells & Spellcraft, and Undead)
Infernal Power: Belial.
Granted Power: You cast all evil spells at +1 caster level.

Additional Granted Power: You gain the supernatural ability to smite good creatures. Once per day, you may attempt to smite good with one normal melee attack. You add a +4 insight bonus to you attack roll and deal 1 extra point of damage per cleric level. If you accidentally smite a creature that is not good, the smite has no effect, but the ability is still used up for the day.

Evil Domain Spells
1st: Protection from good
2nd: Claws of the demon (S&S), desecrate
3rd: Belial’s torments (RR), magic circle against good
4th: Blood water (RR2), bloodied blade (RR2), unholy blight, unholy channel (RR)
5th: Dispel good, flying abominations (S&S), imbue shadow (RR), profane stare (RR2)
6th: Create undead, Belial's desecration (U)
7th: Blasphemy
8th: Unholy aura
9th: Summon monster IX [can only be used to summon fiendish creatures]

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