Sunday, January 2, 2011

Campaign Design - Spells: Wolf Shield

Wolf Shield (from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 6, Heraldry 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 minute per caster level
Saving Throw: None (harmless)
Spell Resistance: Yes (harmless)

This spell creates a shimmering, magical field around a touched shield. As the wolf symbolizes gain after a long siege, the shield’s wielder regains 2 hit points per round for the duration of the spell, up to his maximum hit points. This counts as fast healing, and ceases to function if the shield’s bearer falls below a negative hit point total equal to his Constitution modifier.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

Home     Three Worlds     Spell List

No comments:

Post a Comment