Sunday, January 2, 2011

Campaign Design - Spells: Hydra Shield

Hydra Shield (adapted from Relics & Rituals: Excalibur)
Abjuration [Heraldry]

Level: Cleric/Favored Soul 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Shield touched
Duration: 1 round per caster level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

This spell creates a shimmering, magical field around a touched shield. As the hydra symbolizes conquest over a very powerful enemy, the shield’s wielder adds an additional 1d6 points of damage to every successful strike he makes for the duration of the spell. This damage is not multiplied in the case of a critical hit. Each blow the wielder strikes against a construct, dragon, giant, magical beast, manifestation, or outsider of more than 16 Hit Dice is increased by 2d6 points of damage instead of 1d6.

A person can benefit from a heraldry spell only while using the affected shield; carrying it or wearing it across one’s back is not enough. A shield can hold only one heraldry spell at any given time. If multiple heraldry spells are cast on the same shield, only the most recently cast applies.

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