Saturday, January 1, 2011

Campaign Design - Clerical Domains: Hatred

Hatred Domain (as modified by Gods)
Infernal Power: Lug.
Granted Power: Once per day, you may choose one opponent. For one minute, you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class with respect to that opponent only. This granted power is a supernatural ability.

Additional Granted Power: Once per cleric level, you may designate one creature, which you may then treat as if it were a favored enemy as per the ranger class ability of the same name. Further, the target suffers a morale penalty equal to your cleric level to save against your divine spells. This is a supernatural ability.

Additional Granted Power: You gain the ability to trigger rage in others. This ability is similar to a barbarian's rage, but its powers are less powerful. Once per day, you may choose any creature within 30 feet of you and instill him with rage as a standard action. The recipient gains a +2 bonus to both Strength and Constitution, but suffers a -2 morale penalty to Armor Class and a -4 penalty to Wisdom. The rage lasts for a number of rounds equal to your Charisma modifier (minimum of one round) and does not fatigue the recipient. If used on a character already raging, the rage effects do not stack; instead, the greater of the two abilities is used, however the Wisdom penalty does apply. If used on an unwilling target, the target is allowed a Will save (DC 10 + ½ your cleric level) to resist. This is a spell-like ability.

Hatred Domain Spells
1st: Bane, deathwatch, doom
2nd: Bull's strength, death knell, scare
3rd: Bestow curse (PHB and WHB)
4th: Locate creature, rage, song of discord
5th: Righteous might, slay living, symbol of pain
6th: Eyebite, forbiddance, harm
7th: Blasphemy, destruction, finger of doom
8th: Antipathy, discern location, symbol of death
9th: Implosion, soul bind, wail of the banshee

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Lug

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