Saturday, January 1, 2011

Campaign Design - Clerical Domains: Decay

Decay Domain
Infernal Power: Sirchade.
Granted Power: Once per day, as a supernatural power, you may use a touch of decay, a touch attack that causes the target to decay. Living targets (including living constructs) take 1d4 Constitution damage. Nonliving constructs, undead, and objects take 2d6 damage + 1 additional damage for every cleric level you have.

Decay Domain Spells
1st: Doom
2nd: Ray of enfeeblement
3rd: Contagion
4th: Enervation
5th: Blight
6th: Antilife shell
7th: Withering palm
8th: Horrid wilting
9th: Energy drain

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