Feat Name |
Source
| Prerequisites | Benefit |
Advanced Military Training |
PGtFB
| Military Training, BAB +3 | You can grant better bonuses to allies with the Aid Another action |
Agile Riposte |
-
| Dexterity 13+, Dodge, Weapon Finesse, BAB +1 | You can attack those who attack you and miss |
Armor Penetration |
QF
| BAB +6 | You gain a bonus to melee attacks against armored foes |
Aquatic Shot |
SW
| Point Blank Shot | You can use ranged weapons in water with reduced penalties |
Armored Fencer (Heavy) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing heavy armor. |
Armored Fencer (Medium) |
-
| Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You may make parry attempts while wearing medium armor |
Battle Shout |
PGtFB
| Charisma 13+ | Your battle cries can strike fear into opponents and spur on your allies |
Bind |
PGtFB
| BAB +1, proficient with a flexible weapon | You can entangle your opponents with a flexible weapon such as a whip |
Blindside |
PGtFB
| Formation Combat, Military Training | You can make extra attacks of opportunity with a reach weapon against foes who do not threaten you |
Bowl Over |
-
| Strength 15+, Heft, Rout, Windup | Your attacks with thrown weapons can knock opponents off their feet |
Brutish Trip |
GL
| Large size or larger, Str 20+, Power Attack | You can trip foes with your weapon and make a follow-up attack |
Bull Strike |
PotS
| Dexterity 13+, Improved Bull Rush, BAB +6 | You can attack after throwing yourself into an opponent |
Caudal Lure |
VW:SA
| Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tail | You gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints |
Close-Quarter Defense |
-
| Combat Reflexes | You are unusually effective at defending your space |
Cloth Dancing |
PGtFB
| Dodge, native of the Minzoku Republic or Tozlu Desert | You can use your flowing clothes to gain a dodge bonus to AC |
Combat Caster Defense |
QF
| Fighter level 1st+, Dexterity 13+, Lightning Reflexes, BAB +5 | You impose penalties upon the Concentration checks of enemy spellcasters in melee |
Counterattack |
PHB2
| Fighter level 12th+ | You can sacrifice your extra attacks in order to be able to attack foes when they attack you in melee |
Crush |
-
| Strength 15+, Power Attack, Weapon Focus (any bludgeoning weapon) | Your blows use your opponent’s armor against him |
Crushing Defense |
-
| Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic Isles | You parry with great force |
Curling Wave Strike |
SW
| Dexterity 13+, Improved Trip | If you trip an opponent you may attempt to trip a second opponent |
Dead Eye |
-
| Dexterity 13+, Point Blank Shot, Weapon Focus (any ranged weapon), BAB +1 | Your precision with ranged weapons translates into more telling strikes |
Deceptive Dodge |
-
| Dexterity 13+, Intelligence 13+, Dodge, Combat Expertise, BAB +4 | You can assume a defensive posture that allows you to redirect melee attacks made against you |
Defensive Expert |
-
| - | You excel at fighting while entrenched |
Deflect Ranged Attack |
-
| Dexterity 13+, Point Blank Shot, Precise Shot, Ranged Disarm, BAB +5 | You can attempt to deflect ranged weapons that are already in flight |
Disarm Riposte |
PGtFB
| Combat Expertise, Improved Disarm | You can attempt to disarm opponents who miss you in combat |
Distract |
QF
| Fighter level 1st+, Charisma 13+ | You can distract your foes so that their actions are hampered |
Dodge |
PHB
| Dexterity 13+ | You gain a dodge bonus to AC |
Donning Armor |
QF
| Fighter level 1st+ | You can don and remove armor more quickly than normal |
Double Swing |
-
| Dexterity 13+, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +9 | You can attack with two weapons in a single attack |
Double Weapon Disarm |
-
| Intelligence 13+, Combat Expertise, Improved Disarm | You are practiced at disarming opponents that wield double weapons |
Elusive Attack |
PHB2
| Fighter level 6th+ | You can sacrifice your additional attacks during a full-round action to increase your AC |
Exact Blow |
PGtFB
| Dexterity 15+, Improved Critical, Weapon Focus, Weapon Specialization | You can make precise blows that deny you foe his Dex bonus to AC and improve your chance of scoring a critical hit |
Expert Grappler |
QF
| Strength 13+, Dexterity 15+, Improved Unarmed Strike | You can add your Dexterity bonus in addition to your Strength bonus to grapple checks |
Expert Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic Islands | You may parry multiple attacks by the same creature |
False Is the Blademaster |
VW:SA
| Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st + | You can disappear entirely from your foe's perception |
Fearsome Display |
QF
| BAB +3, Intimidate 6+ ranks | You can impose combat penalties on your foe with a display of martial prowess |
Find Hole |
-
| Improved Critical, BAB +8 | You gain a bonus to confirm critical hits with a single weapon |
Finishing Strike |
PGtFB
| Cleave, BAB +3 | You can use the coup de grace action as a standard action |
Formation Combat |
PGtFB
| Military Training | You gain bonuses when fighting alongside allies |
Guarded Defense |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You do not provoke disarm attempts with your parries |
Heft |
-
| Strength 15+, Windup | You do more damage with thrown weapons |
Improved Leverage |
-
| Improved Trip | You gain a bonus on trip and grapple checks |
Improved Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic Isles | You can make multiple parry attempts in a single round |
Improved Shield Snare |
-
| Combat Reflexes, Improved Shield Bash, Shield Proficiency, Shield Snare | You can make an immediate attack against an opponent you have disarmed with your shield snare |
Improvised Weapon Proficiency |
PGtFB
| Dexterity 15+, Wisdom 13+, BAB +3 | You are skilled at using any object as a weapon |
Incredible Endurance |
QF
| Constitution 15+, Endurance | You gain an additional +4 bonus to perform feats of endurance |
Incredible Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic Isles | You can parry larger weapons than normal |
Light Armor Mastery |
WS
| Light Armor Specialization, BAB +9 | When you wear light armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced |
Light Armor Specialization |
WS
| Light Armor Proficiency, BAB +3 | When you wear light armor, its armor bonus is increased |
Medium Armor Mastery |
WS
| Medium Armor Specialization, BAB +9 | When you wear medium armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced and you treat medium armor as light armor for some purposes |
Medium Armor Specialization |
WS
| Medium Armor Proficiency, BAB +3 | When you wear medium armor, you move faster than normal |
Merciful Strike |
PGtFB
| BAB +1 | You do not suffer penalties when using a lethal weapon to inflict nonlethal damage |
Mighty Are Fallen |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Dodge, Mobility | You gain a bonus to your AC against Power Attacks |
Military Training |
PGtFB
| BAB +1 | You can use Aid Another for others with Military Training as a move action |
Mountain Fighter |
-
| - | You gain a bonus to your AC in the mountains |
Off-Hand Weapon Expert |
QF
| Dexterity 13+, BAB +4 | You can add your full strength bonus to damage rolls made with your off-hand weapon |
Overpowering Attack |
PHB2 | Fighter level 16th+ | You can sacrifice your additional attacks to make a single attack that deals double damage |
Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic Isles | You are skilled at deflecting the attacks of your enemies |
Phalanx Formation |
PGtFB
| Blindside, Formation Combat, Military Training | You can use reach weapons in close melee combat, and may gain cover bonuses to your AC when fighting in formation |
Polearm Trip |
PGtFB
| - | You can make trip attacks with any long-hafted two-handed weapon |
Power Charge |
QF
| Fighter level 1st+, Strength 15+, Power Attack | You gain a +4 bonus to your attack roll when charging |
Pressing Attack |
PotS
| Combat Reflexes | You can follow opponents to keep them in your threatened area |
Prone Combat |
PGtFB
| - | You suffer reduced penalties when fighting while prone |
Protective Parry |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic Isles | You can parry attacks directed at your allies |
Riposte |
-
| Intelligence 13+, Combat Expertise, BAB +5, native of Enselm, the Gorovlic Isles, or the Minzoku Republic | You are skilled at retaliating against opponents that attack you |
Robust |
PGtFB
| Endurance | You do not die until your reach a negative hit point total equal to your Constitution score + 2 |
Rout |
-
| Strength 13+, Windup | Your thrown weapons can drive opponents back |
Shield Snare |
-
| Improved Shield Bash, Shield Proficiency | You can disarm an opponent with your shield |
Side by Side |
QF
| BAB +3 | You can grant an ally the benefit of the Aid Another action without a die roll |
Single Blade Style |
-
| Intelligence 13+, Combat Expertise, Weapon Focus (any one-handed weapon) | You wield a single weapon well |
Spinning Blow |
PGtFB
| Two-Weapon Fighting | You can attack with both ends of a double weapon with a single roll |
Spear Elite |
W&R
| Weapon Focus (any spear), BAB +3 | You gain combat bonuses when you set your weapon against a charge |
Stalwart |
PGtFB
| Endurance | Your chance to stabilize when dying improves |
Steel Skin |
-
| Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic Isles | You can parry with your open hand |
Strength to Weakness |
GL
| Large size or larger, Int 10+, BAB +6 or higher | You gain a damage bonus against dodging opponents |
Strike of the Viper |
VW:SA
| BAB +5, Quick Draw, proficient with weapon | You can make a blindingly fast first strike that increases your weapon's threat range |
Superior Mounted Archery |
PotS
| Mounted Archery, native of the At'viras Steppes | Your archery penalties when riding are reduced |
Swat the Flea |
GL
| Large size or larger, Dex 13+, Combat Reflexes | You can attack smaller foes that try to tumble through your threatened squares |
Swat the Gnat |
GL
| Large size or larger, Str 18+, Power Attack | You can bull rush foes that draw attacks of opportunity |
Sweep Attack |
GL
| Large size or larger, Str 25+, Brutish Trip, Power Attack | You can use a full-attack action to attack and trip all nearby foes |
Trick Shot |
PGtFB
| Precise Shot, Weapon Focus | You gain a bonus when making difficult shots with a ranged weapon |
Two-Weapon Warding |
PotS
| Dexterity 13+, Combat Expertise, Two-Weapon Fighting | You can take a -2 penalty to attacks to improve your AC by +4 |
Warden Training |
-
| Proficient with the longsword or shortsword, the leaf spear, and the longbow, shortbow, composite longbow, or composite shortbow; BAB +4, member of the Warders of the Council | You gain bonuses with weapons commonly used by the Wardens of the Council |
Weapon Trip |
PotS
| Weapon Focus | You have trained to be able to trip foes with your melee weapon |
Whirling Defense |
PGtFB and PGtRR
| Cloth Dancing, Combat Expertise | You can reduce your attack bonus to increase your AC |
Windup |
-
| Strength 13+ | You can deal more damage with thrown weapons at the cost of accuracy |