Tuesday, January 4, 2011

General Rules: Feats - Elusive Attack

Elusive Attack [Fighter] (adapted from the Player's Handbook II)
You know that the key to winning any fight is not getting hit, so you trade offensive power for a steadier defense.
   Prerequisites: Fighter level 6th+.
   Benefit: You master a technique of combining offense and defense. As a full-round action, make one attack at your highest base attack bonus. Until the start of your next turn, you gain a +2 dodge bonus to Armor Class. The dodge bonus granted by this feat improves to +4 if you attain fighter level 11th+, and to +6 if you attain fighter level 16th+.

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