Sunday, January 2, 2011

General Rules: Feats - Whirling Defense

Whirling Defense [Fighter, General] (from the Player's Guide to Fighters and Barbarians and the Player's Guide to Rangers and Rogues)
You have learned to use a series of whirling movements to distract and confuse your foes.
   Prerequisites: Cloth Dancing, Combat Expertise.
   Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as -5 on your attack roll. For each -1 penalty you take, you add +2 as a dodge bonus to your Armor Class. This feat replaces the effect of Combat Expertise and may exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action. This feat must be used in combination with Cloth Dancing. While you may add the +1 dodge bonus from that feat, you must meet the other requirements described therein.

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