Sunday, January 2, 2011

Campaign Design - Spells: Greater Repair

Greater Repair (from the Book of the Righteous)

Level: Cleric/Favored Soul 9, The Forge 9
Components: V, S, XP
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One object of up to 100 cubic feet per caster level
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

This spell repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell) and completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. Greater repair can even repair a target with significant missing pieces. If there is raw material of the appropriate type such as stone for a stone wall or wood for a house, the spell uses the material to fill the gaps.

Greater repair will repair items that have been warped, burned, disintegrated, ground to powder, or melted as long as the caster knows what they looked like in the first place. Even greater repair cannot mend items that have been vaporized or disintegrated, nor does it affect creatures (including constructs).

If the item is magical and all of its pieces are present, greater repair will knit the magic item back together and restore its magic. The caster must spend the experience points that would be necessary to create the item in the first place. Greater repair will even restore charges to a magic item that is only out of charges for the experience point cost of creating a new item of that type.

If the caster is seeking to mend an artifact that has been destroyed, by Woda's disjunction or other means, all of the pieces must be present, the caster must know the full history of the artifact and must recite it prior to the casting. Even then, the spell stands only a 1% chance per caster level to mend the item. Any attempt to repair an artifact, even a failed attempt, costs a minimum of 15,000 experience points. If the caster is willing to put his very life force into the repair of an artifact, no experience is spent, the caster dies and the repair is made. It is not clear whether this process actually consumes the caster's soul, but it is not possible to bring such a person back to life by any means known to mortals.

Experience point cost: See above.

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