Sunday, January 2, 2011

Campaign Design - Spells: Manaspear

Manaspear (adapted from Relics & Rituals)
Evocation [Force]

Level: Magic 4, Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature
Duration: Instantaneous
Saving Throw: Reflex half and Will negates (see text)
Spell Resistance: Yes

This spell creates a shining spear of pure magical energy which you throw as a ranged touch attack at any one target. If the manaspear hits, the target suffers 1d6 points of damage per caster level (maximum 10d6). Further, the manaspear drains 1d4 randomly determined, prepared spells from victims who are capable of casting spells. These spells are lost as if they were cast, and they can be regained normally. The draining effect also applies to monster with spells or spell-like abilities. In the case of spell-like abilities, each prepared spell the manaspear drains takes away one usage of a spell-like power for that day. For sorcerers and others who do not prepare spells, the manaspear drains one (randomly determined unused spell slot for the say A successful Reflex save halves the damage and a successful Will save negates the spell-draining effect.

The manaspear is a force effect and it may strike ethereal creatures.

Material components: A miniature wooden spear.

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