Saturday, January 1, 2011

Campaign Design - Clerical Domains: Magic

Magic Domain (as modified by Relics & Rituals, Relics & Rituals II, and Shamans: Call of the Wild)
Divine Power: Woda.
Granted Power: You may use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard or sorcerer of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard or sorcerer, your actual wizard or sorcerer levels and these effective levels stack.

Magic Domain Spells
1st: Woda's magic aura
2nd: Identify
3rd: Dispel magic
4th: Imbue with spell ability, manaspear (RR), spirit song (Shamans)
5th: Spell resistance
6th: Antimagic field, mana sink (RR2)
7th: Magical vacuum (S&S), spell turning
8th: Steal the thunder (Shamans), protection from spells
9th: Woda's disjunction

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Woda

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