Sunday, January 2, 2011

Campaign Design - Spells: Read Spirit Echo

Read Spirit Echo (adapted from Shamans: Call of the Wild)
Divination

Level: Bard 3, Druid/Spirit Shaman 3, Memory 2, Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: All spirits within a 25 foot + 5 foot per 2 caster levels spread, centered on you
Duration: Concentration up to 10 minutes per caster level
Saving Throw: None
Spell Resistance: No

You can read the memories of a location's spirits to know about events that happened there in the past. Glades, hills, clearings, and even city locations have spirits that remember past events, especially if they generated intense emotions in the people inside their area. You can build a mental image by contacting the spirits.

Events that provoke strong emotions are the most likely to be remembered by the spirits, or to create spirits themselves - large battles, powerful spellcasting, great joy, or great pain. Common events are too weak and generic to leave an impression. The images evoked are ghostlike and you do not learn anything about the people involved in the event.

You can read a single event per round of concentration, if there was ever any or if there is even a spirit present to remember it. You can extend your senses back in time for 10 years per caster level. The actual events sense are at the discretion of the Game Master.

Material component: An appropriate offering for the spirits.

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