The Metamagic Rule
| Metamagic |
Level Increase
| Benefit |
| Aid Spell | +1 level | Personal spells become touch, touch spells become close |
| Blistering Spell | +1 level | Fire spells only, deals +2 damage per spell level, blows enemies aside |
| Braid Spell | +2 levels | Combine two spells into a single casting |
| Chain Ray | +3 levels | Ray or cone spells can affect secondary targets |
| Coercive Spell | +1 level | Living creatures damaged by your spell suffer a penalty to Will saves |
| Compressed Spell | +2 levels | Reduce spell's area to increase damage |
| Deafening Spell | +1 level | Damaging spell also deafens those it damages |
| Deceptive Spell | +1 level | Spell appears to come from unusual source |
| Disrupting Spell | +2 levels | Spell disrupts the ability of those affected to use spells, spell-like abilities, and supernatural abilities |
| Divine Lattice | +1 level | Spell deals additional damage to undead |
| Earthbound Spell | +2 levels | Place a spell on the ground, it targets a creature that moves into that space |
| Empower Spell | +2 levels | Increase spell's variable, numeric effects by 50% |
| Enlarge Spell | +1 level | Double spell's range |
| Entangling Spell | +2 levels | Creatures damaged by your energy spell are entangled for 1 round |
| Exaggerate Spell | +2 levels | Spell's variable numeric effects increased by +3 points per die |
| Explosive Spell | +2 levels | Creatures are blasted to edge of spell area |
| Extend Spell | +1 level | Double spell's duration |
| Fell Animate | +3 levels | Living creatures killed by your spell rise as zombies |
| Fell Drain | +2 levels | Living creatures damaged by your spell gain a negative level |
| Fell Energy Spell | +1 level | Your spells that grant bonuses are more effective at enhancing undead |
| Fell Frighten | +2 levels | Creatures susceptible to fear effects damaged by your spell are shaken |
| Fell Weaken | +1 levels | Living creatures damaged by your spell are weakened |
| Fiery Spell | +1 level | Fire spells deal +1 fire damage per die |
| Flash Frost Spell | +1 level | Cold spells only, +2 damage per level, makes ground slippery |
| Fortify Spell | +1 level | Cast spells at higher caster level to overcome spell resistance |
| Ghost-Touch Spell | +0 levels | Damaging spell only affects ghosts, other creatures are unaffected |
| Guided Spell | +3 levels | Ranged touch spell ignores cover and concealment and persists until it strikes target |
| Heighten Spell | Variable | Cast spells as if they were higher level |
| Hide Spell | +2 levels | Evocation spells are inaudible and invisible |
| Lingering Spell | +1 levels | Instantaneous damaging energy spell deals additional 1d6 energy damage on the following round |
| Maximize Spell | +3 levels | Maximize spell's variable, numeric effects |
| Piercing Cold | +1 level | Cold damaging spell can overcome cold resistance and cold immunity |
| Quicken Spell | +4 levels | Cast spell as a free action |
| Rapid Spell | +1 level | Spell casting times reduced |
| Reach Spell | +2 levels | Touch spells have a 30 foot range |
| Retributive Spell | +1 level | Release precast spell as immediate action against creature that harms you |
| Sacred Spell | +2 levels | Half of of the damage dealt by your spells is from divine power; can only be used on divine spells |
| Searing Spell | +1 level | Fire damaging spells can overcome fire resistance and fire immunity |
| Shunt Focus | +1 level | Personal spells become touch spells |
| Silent Spell | +1 level | Cast spell without verbal components |
| Song of the Dead | +1 level | Mind-affecting spell can affect undead, does not affect other creatures |
| Still Spell | +1 level | Cast spell without somatic components |
| Strafing Spell | +1 level | You can expand the range of creatures affected by a cone or line spell |
| Submerged Spell | +1 level | Spells functions underwater exactly as it would on land |
| Superior Divine Lattice | +2 levels | Spell inflicts 1d6 additional damage per spell level to undead |
| Transdimensional Spell | +1 level | Spell affects creatures in coexistent plane and extradimensional spaces |
| Umbral Spell | +1 level | Spell gains the darkness descriptor, can dispel light spells |
| Widen Spell | +3 levels | Double spell's area |
Additional Metamagic Abilities Covered by This Rule1
| Metamagic | Increase | Prerequisites | Benefit |
| Acid Lattice | +1 level | Any two metamagic feats | Spell inflicts +1d6 acid damage per spell level |
| Bane Lattice | +1 level | Any two metamagic feats | Spell inflicts 1.5x normal damage and lasts twice as long against chosen foe type |
| Blighted Spell | +4 levels | Any two metamagic feats, must be evil alignment | Spell inflicts +1d6 damage per die |
| Born of the Three Thunders | +0 levels | Energy Substitution (Electricity), Knowledge: Nature 4+ ranks | Electricity or sonic spell deals half of each time of damage, may stun and knock foes prone |
| Bounce Spell | +2 levels | Enlarge Spell | Bounce spell off target to extend its range |
| Chain Spell | +3 levels | Any metamagic feat | Redirect spells to affect secondary targets |
| Chaos Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to lawful creatures |
| City Magic | +0 levels | Caster level 3rd+ | Half of spell's damage comes from surrounding urban environment |
| Colorize Spell | +0 levels | Ability to cast an illusion spell | Caster can choose color of the spell |
| Concentrate Spell | +1 to +9 levels | Ability to cast at least one evocation spell | Spell ignores some amount of energy resistance |
| Cone Control | +1 level | Spellcraft 12+ ranks | Selectively choose targets in a cone's area |
| Consecrate Spell | +1 level | Good alignment | Half of spell's damage becomes divine damage |
| Cooperative Magic | Special | Spellcraft 4+ ranks | You can work with another caster to add metamagic feats to a spell |
| Cooperative Spell | +0 levels | Any metamagic feat | Two spellcasters can work together to increase the save DC of a spell |
| Corrupt Spell | +1 level | Evil alignment | Half of spell's damage becomes unholy damage |
| Counterspell Riposte | +2 levels | Arcane caster level 1st+ | Half of spell's damage becomes divine damage |
| Delay Spell | +3 levels | Any metamagic feat | Spell effects are delayed 1 to 5 rounds |
| Dictum Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to chaotic creatures |
| Echoing Spell | +3 levels | Spellcraft 12+ ranks, ability to prepare spells | Cast spell returns after 1 hour and can be cast again with lessened effect |
| Elemental Independence | +2 levels | Knowledge: Arcana 8+ ranks, Spellcraft 8+ ranks | Strips away the elemental aspects of a spell so it deals pure magical damage |
| Elemental Lattice | +2 levels | Any two metamagic feats | Spell deals additional elemental damage |
| Encompass Spell | +1 level | Enlarge Spell, Grow Spell | Spell has tripled area of effect |
| Enduring Spell | +2 levels | Enlarge Spell, Grow Spell | Spell duration is increased by one power |
| Energize Spell | +1 levels | Nonevil alignment, must not have the ability to rebuke undead | Spells deal 50% more damage to undead, 50% less to nonundead |
| Energy Admixture | +4 levels | Energy Substitution | Double energy spell damage by adding an additional energy type |
| Energy Affinity | +0 levels | Knowledge: Arcana 5+ ranks, able to cast one spell of each of these energy types: Acid, cold, electricity, and fire | Change spell's energy type |
| Energy Substitution | +0 levels | Any metamagic feat, Knowledge: Arcana 5+ ranks | Change spell's energy type |
| Enhance Spell | +4 levels | Maximize Spell | Spell damage cap is increase by 10 dice or 5 dice |
| Ennervate Spell | +2 levels | Nongood alignment, must not have the ability to turn undead | Spells deal 50% more damage to living creatures, 50% less to constructs and undead |
| Expand Spell | +4 levels | Enlarge Spell, Encompass Spell, Grow Spell | Spell's range increases to 1 mile |
| Flame Lattice | +1 level | Any two metamagic feats | Spell inflicts 1d6 fire damage per spell level |
| Focused Spell | +0 levels | Any five metamagic feats | You convert a spell into raw damaging magical energy |
| Ghost Spell | +1 level | Wisdom 15+, any metamagic feat | Spell exists on both the Prime Material Plane and Ethereal Plane |
| Grow Spell | +2 levels | Enlarge Spell | Spell affects one and one-half times as many targets as normal |
| Hidden Spell | +1 level | Silent Spell, Still Spell | Spell is harder to identify with Spellcraft and harder to dispel |
| Holy Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to evil creatures |
| Ice Lattice | +1 level | Any two metamagic feats | Spell deals 1d6 cold damage per spell level |
| Imbued Summoning | +1 level | Augment Summoning, Spell Focus (Conjuration) | Summon a creature with a 3rd level or lower spell on it |
| Imbue Weapon | +1 level | BAB +3 or higher, Weapon Focus (Any), spellcaster level 1st+ | Cast touch spell into melee weapon and use it to deliver the spell |
| Improved Imbue Weapon | +1 level | Imbued Weapon | Cast touch spell into ranged weapon and use it to deliver the spell |
| Infuse Reality | +1 to +3 levels | Ability to cast one arcane illusion spell | Illusion spell is 20% real for each level increased |
| Infuse Truth | +2 levels | Ability to cast one arcane illusion spell | Spell loses its mind-affecting descriptor |
| Invisible Spell | +0 levels | Any metamagic feat | Spell has no visual manifestation |
| Light Lattice | +1 level | Any two mind-affecting spells | Spell illuminates area as daylight |
| Lightning Lattice | +1 level | Any two metamagic feats | Spell 1d6 electricity damage per spell level |
| Lord of the Uttercold | +0 levels | Energy Substitution (Cold), Knowledge: the Planes 9+ ranks, ability to cast a spell with the cold descriptor | Half the damage of your cold spells is negative energy damage |
| Mask Signature | +1 level | Any three metamagic feats | Remove one descriptor of a spell allowing it to affect creatures normally immune |
| Nonlethal Substitution | +1 level | Any metamagic feat, Knowledge: Arcana 5+ ranks | Energy spells deal nonlethal damage |
| Persistent Spell | +6 levels | Extend Spell | Fixed or personal range spells last 24 hours |
| Purify Spell | +1 level | Good alignment | No damage to good creatures, extra damage to evil outsiders |
| Ready Spell | +2 levels | Con 13+, Spellcaster level 5th+, Concentration 8+ ranks | Can cast a spell and "hold it" for a period of time before releasing it as a free action |
| Reaping Spell | +3 levels | Any evil alignment | Creatures killed by your spell cannot be raised, reincarnated, or resurrected; true resurrection only works half the time |
| Remote Casting | +2 levels | Any one metamagic feat, Spellcraft 6+ ranks, Survival 6+ ranks | Can cast spells to locations to which you do not have line of sight |
| Repeat Spell | +3 levels | Any metamagic feat | Spell is automatically cast again next round |
| Restrain Spell | +1 level | Spellcraft 8+ ranks | Spell inflicts nonlethal damage |
| Sanctum Spell | +0 levels | Any metamagic feat | Raises effective spell level if cast in sanctum, reduces effective spell level if cast elsewhere |
| Sculpt Spell | +1 level | Any metamagic feat | Alter spell's area |
| Selective Spell | +1 level | Any one metamagic feat | You can deignate one creature to be unaffected by your area spell |
| Sickened Spell | +1 level | Pox Magic | Spell sickens those affected by it |
| Smiting Spell | +1 level | BAB +1, caster level 1st+ | Transfer touch spell to a weapon you hold, can hand it off to another person |
| Spell Chain | +2 levels | Quicken Spell | Can cast two spells at once |
| Split Ray | +2 levels | Any metamagic feat | Ray spells affect one extra target |
| Thunder Lattice | +1 level | Any two metamagic feats | Spell inflicts 1d6 additional sonic damage per spell level |
| Unholy Lattice | +1 level | Any two metamagic feats | Spell deals additional damage to good creatures |
| Twin Spell | +4 levels | Any metamagic feat | Simultaneously cast a single spell twice |
| Wounding Spell | +2 levels | Empower Spell, Knowledge: History 4+ ranks | Your damaging spells inflict bleeding wounds that cause continuing damage |
Metamagic Feats Specifically Excluded From This Rule
| Arcane Affinity |
| Arcane Shaper |
| Black Lore of Moil |
| Blood Burn |
| Blood Power |
| Blood Casting |
| Empowered Blood |
| Erase Memory |
| Essence Mastery |
| Fatal Curse |
| Fearful Gaze |
| High Magic |
| Identify Item |
| Imbued Healing |
| Increased Arcane Affinity |
| Lore Caster |
| Masters of the Past |
| Mirrorsight |
| Rapid Scribing |
| School Focus |
| Seer |
| Sudden Empower |
| Sudden Energy Affinity |
| Sudden Extend |
| Sudden Maximize |
| Sudden Quicken |
| Sudden Silent |
| Sudden Still |
| Sudden Widen |
| Violate Spell |
Home House Rules
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