Tuesday, December 9, 2014

Campaign Design - Race: Humans

Humans
(adapted from the Player's Handbook)

Human lands are home to a mix of people - physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious: Humans run the gamut.

Personality: Humans are the most adaptive, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits.

Physical Description: Humans typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds, with men generally noticeably taller and heavier than women. Humans are more physically diverse than most other races. Their skin ranges from nearly black to very pale, their hair from black to blonde, and their facial hair (for men) from sparse to thick. Plenty of humans have nonhuman blood, and they may demonstrate hints of alvari, changeling, khülen, or other lineages. Members of this race are often ostentatious or unorthodox in their grooming and dress, sporting unusual hair styles, fanciful clothes, tattoos, body piercings, and the like. Humans have relatively short lifespans, reaching adulthood at about age 15, and (with a few notable exceptions) rarely living even a single century.

Relations: Humans get along tolerably well with most other races, although their disposition is heavily colored by their region of origin. Humans from Enselm are quite comfortable around gnomes and changelings, while humans from other regions might not be, seeing gnomes as stuffy and intellectual, and changelings as shady tricksters or even criminals. Humans from Elizon or the Nordlish lands are usually very friendly with khülen, whereas people from more "civilized" regions tend to regard them as wild and unpredictable.Humans in the Freeholds are quite friendly with halflings, and mixed communities of the two races are quite common, while humans from Castille are often contemptuous of the diminutive race.

Alignment: Humans adhere to every alignment with equal vigor. There are saintly humans, depraved humans, and every kind of human in between. Most humans tend towards moderately benevolent somewhat self-interested neutrality.

Human Lands: Human lands are as diverse as humans. There are human lands with almost every form of government and every type of social structure that one can imagine.

Religion: Humans can be found among the worshipers of almost every deity in the Three Worlds, although the churches of Eiur and Tiwas are among the most popular among humans. Of all the races, humans are the most likely to join small, splinter sects devoted to celestial beings other than the primary Lords of Heaven or Hell. Some humans are the most ardent and zealous adherents to a particular faith, while others are the most impious people around.

Language: Humans speak the language of the land of their birth. They frequently learn other languages as well, including obscure ones, and they are fond of sprinkling their speech with words borrowed from other languages.

Names: Human names vary greatly depending upon where they were born. Human cultures are more diverse than those of other races, so no human names are truly "typical" of the race as a whole.
  • Size: Medium size.

  • Movement: Humans have a base speed of 30 feet.

  • Bonus Skill Points: Humans gain 4 extra skill points at first level, and one extra skill point at every additional level thereafter.

  • Bonus Feat: Humans gain a bonus feat at first level.

  • Prestige Flexibility: Humans treat all prestige classes as favored classes.

  • Automatic Languages: Any one of Ahaliat, Castillian, Enslaic, Gorovlic, Hallitsijaic, Jeblic, Kansattish, Menaevish, Minzoku, Nordlish, Pilosian, Rhadynnic, Sorglish, or Tozlan.

  • Favored Class: All. A human character treats all classes as favored classes.

  • Exclusive Class: Any. A human character may select one exclusive class of another race as their exclusive class. This choice is made at character creation.

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