Sunday, December 14, 2014

General Rules - Fighter Feats

Fighter Feats

This is a list of fighter feats that do not appear in the Player's Handbook, but that I use in my campaigns. All of these feats can be taken by a fighter as fighter bonus feats, and most of them can be taken as general feats as well. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Advanced Military Training
PGtFB
Military Training, BAB +3You can grant better bonuses to allies with the Aid Another action
Agile Riposte
-
Dexterity 13+, Dodge, Weapon Finesse, BAB +1You can attack those who attack you and miss
Armor Penetration
QF
BAB +6You gain a bonus to melee attacks against armored foes
Aquatic Shot
SW
Point Blank ShotYou can use ranged weapons in water with reduced penalties
Armored Fencer (Heavy)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Heavy), Armor Proficiency (Medium), Armor Proficiency (Light), Armored Fencer (Medium), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing heavy armor.
Armored Fencer (Medium)
-
Dexterity 13+, Intelligence 13+, Armor Proficiency (Medium), Armor Proficiency (Light), Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou may make parry attempts while wearing medium armor
Battle Shout
PGtFB
Charisma 13+Your battle cries can strike fear into opponents and spur on your allies
Bind
PGtFB
BAB +1, proficient with a flexible weaponYou can entangle your opponents with a flexible weapon such as a whip
Blindside
PGtFB
Formation Combat, Military TrainingYou can make extra attacks of opportunity with a reach weapon against foes who do not threaten you
Bowl Over
-
Strength 15+, Heft, Rout, WindupYour attacks with thrown weapons can knock opponents off their feet
Bull Strike
PotS
Dexterity 13+, Improved Bull Rush, BAB +6You can attack after throwing yourself into an opponent
Caudal Lure
VW:SA
Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tailYou gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints
Close-Quarter Defense
-
Combat ReflexesYou are unusually effective at defending your space
Cloth Dancing
PGtFB
Dodge, native of the Minzoku Republic or Tozlu DesertYou can use your flowing clothes to gain a dodge bonus to AC
Combat Caster Defense
QF
Fighter level 1st+, Dexterity 13+, Lightning Reflexes, BAB +5You impose penalties upon the Concentration checks of enemy spellcasters in melee
Counterattack
PHB2
Fighter level 12th+You can sacrifice your extra attacks in order to be able to attack foes when they attack you in melee
Crush
-
Strength 15+, Power Attack, Weapon Focus (any bludgeoning weapon)Your blows use your opponent’s armor against him
Crushing Defense
-
Strength 13+, Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, Power Attack, Improved Sunder, BAB +4, native of Enselm or the Gorovlic IslesYou parry with great force
Curling Wave Strike
SW
Dexterity 13+, Improved TripIf you trip an opponent you may attempt to trip a second opponent
Dead Eye
-
Dexterity 13+, Point Blank Shot, Weapon Focus (any ranged weapon), BAB +1Your precision with ranged weapons translates into more telling strikes
Deceptive Dodge
-
Dexterity 13+, Intelligence 13+, Dodge, Combat Expertise, BAB +4You can assume a defensive posture that allows you to redirect melee attacks made against you
Defensive Expert
-
-You excel at fighting while entrenched
Deflect Ranged Attack
-
Dexterity 13+, Point Blank Shot, Precise Shot, Ranged Disarm, BAB +5You can attempt to deflect ranged weapons that are already in flight
Disarm Riposte
PGtFB
Combat Expertise, Improved DisarmYou can attempt to disarm opponents who miss you in combat
Distract
QF
Fighter level 1st+, Charisma 13+You can distract your foes so that their actions are hampered
Dodge
PHB
Dexterity 13+You gain a dodge bonus to AC
Donning Armor
QF
Fighter level 1st+You can don and remove armor more quickly than normal
Double Swing
-
Dexterity 13+, Improved Two-Weapon Fighting, Two-Weapon Fighting, BAB +9You can attack with two weapons in a single attack
Double Weapon Disarm
-
Intelligence 13+, Combat Expertise, Improved DisarmYou are practiced at disarming opponents that wield double weapons
Elusive Attack
PHB2
Fighter level 6th+You can sacrifice your additional attacks during a full-round action to increase your AC
Exact Blow
PGtFB
Dexterity 15+, Improved Critical, Weapon Focus, Weapon SpecializationYou can make precise blows that deny you foe his Dex bonus to AC and improve your chance of scoring a critical hit
Expert Grappler
QF
Strength 13+, Dexterity 15+, Improved Unarmed StrikeYou can add your Dexterity bonus in addition to your Strength bonus to grapple checks
Expert Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Improved Parry, Parry, native of Enselm or the Gorovlic IslandsYou may parry multiple attacks by the same creature
False Is the Blademaster
VW:SA
Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st +You can disappear entirely from your foe's perception
Fearsome Display
QF
BAB +3, Intimidate 6+ ranksYou can impose combat penalties on your foe with a display of martial prowess
Find Hole
-
Improved Critical, BAB +8You gain a bonus to confirm critical hits with a single weapon
Finishing Strike
PGtFB
Cleave, BAB +3You can use the coup de grace action as a standard action
Formation Combat
PGtFB
Military TrainingYou gain bonuses when fighting alongside allies
Guarded Defense
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou do not provoke disarm attempts with your parries
Heft
-
Strength 15+, WindupYou do more damage with thrown weapons
Improved Leverage
-
Improved TripYou gain a bonus on trip and grapple checks
Improved Parry
-
Dexterity 13+, Intelligence 13+, Combat Reflexes, Combat Expertise, Parry, native of Enselm or the Gorovlic IslesYou can make multiple parry attempts in a single round
Improved Shield Snare
-
Combat Reflexes, Improved Shield Bash, Shield Proficiency, Shield SnareYou can make an immediate attack against an opponent you have disarmed with your shield snare
Improvised Weapon Proficiency
PGtFB
Dexterity 15+, Wisdom 13+, BAB +3You are skilled at using any object as a weapon
Incredible Endurance
QF
Constitution 15+, EnduranceYou gain an additional +4 bonus to perform feats of endurance
Incredible Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, BAB +6, native of Enselm or the Gorovlic IslesYou can parry larger weapons than normal
Light Armor Mastery
WS
Light Armor Specialization, BAB +9When you wear light armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced
Light Armor Specialization
WS
Light Armor Proficiency, BAB +3When you wear light armor, its armor bonus is increased
Medium Armor Mastery
WS
Medium Armor Specialization, BAB +9When you wear medium armor, its maximum Dexterity bonus is increased and its armor check penalty is reduced and you treat medium armor as light armor for some purposes
Medium Armor Specialization
WS
Medium Armor Proficiency, BAB +3When you wear medium armor, you move faster than normal
Merciful Strike
PGtFB
BAB +1You do not suffer penalties when using a lethal weapon to inflict nonlethal damage
Mighty Are Fallen
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Dodge, MobilityYou gain a bonus to your AC against Power Attacks
Military Training
PGtFB
BAB +1You can use Aid Another for others with Military Training as a move action
Mountain Fighter
-
-You gain a bonus to your AC in the mountains
Off-Hand Weapon Expert
QF
Dexterity 13+, BAB +4You can add your full strength bonus to damage rolls made with your off-hand weapon
Overpowering Attack
PHB2
Fighter level 16th+You can sacrifice your additional attacks to make a single attack that deals double damage
Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, native of Enselm or the Gorovlic IslesYou are skilled at deflecting the attacks of your enemies
Phalanx Formation
PGtFB
Blindside, Formation Combat, Military TrainingYou can use reach weapons in close melee combat, and may gain cover bonuses to your AC when fighting in formation
Polearm Trip
PGtFB
-You can make trip attacks with any long-hafted two-handed weapon
Power Charge
QF
Fighter level 1st+, Strength 15+, Power AttackYou gain a +4 bonus to your attack roll when charging
Pressing Attack
PotS
Combat ReflexesYou can follow opponents to keep them in your threatened area
Prone Combat
PGtFB
-You suffer reduced penalties when fighting while prone
Protective Parry
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Parry, native to Enselm or the Gorovlic IslesYou can parry attacks directed at your allies
Riposte
-
Intelligence 13+, Combat Expertise, BAB +5, native of Enselm, the Gorovlic Isles, or the Minzoku RepublicYou are skilled at retaliating against opponents that attack you
Robust
PGtFB
EnduranceYou do not die until your reach a negative hit point total equal to your Constitution score + 2
Rout
-
Strength 13+, WindupYour thrown weapons can drive opponents back
Shield Snare
-
Improved Shield Bash, Shield ProficiencyYou can disarm an opponent with your shield
Side by Side
QF
BAB +3You can grant an ally the benefit of the Aid Another action without a die roll
Single Blade Style
-
Intelligence 13+, Combat Expertise, Weapon Focus (any one-handed weapon)You wield a single weapon well
Spinning Blow
PGtFB
Two-Weapon FightingYou can attack with both ends of a double weapon with a single roll
Spear Elite
W&R
Weapon Focus (any spear), BAB +3You gain combat bonuses when you set your weapon against a charge
Stalwart
PGtFB
EnduranceYour chance to stabilize when dying improves
Steel Skin
-
Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Unarmed Strike, Parry, BAB +4, native of Enselm or the Gorovlic IslesYou can parry with your open hand
Strike of the Viper
VW:SA
BAB +5, Quick Draw, proficient with weaponYou can make a blindingly fast first strike that increases your weapon's threat range
Superior Mounted Archery
PotS
Mounted Archery, native of the At'viras SteppesYour archery penalties when riding are reduced
Trick Shot
PGtFB
Precise Shot, Weapon FocusYou gain a bonus when making difficult shots with a ranged weapon
Two-Weapon Warding
PotS
Dexterity 13+, Combat Expertise, Two-Weapon FightingYou can take a -2 penalty to attacks to improve your AC by +4
Warden Training
-
Proficient with the longsword or shortsword, the leaf spear, and the longbow, shortbow, composite longbow, or composite shortbow; BAB +4, member of the Warders of the CouncilYou gain bonuses with weapons commonly used by the Wardens of the Council
Weapon Trip
PotS
Weapon FocusYou have trained to be able to trip foes with your melee weapon
Whirling Defense
PGtFB and PGtRR
Cloth Dancing, Combat ExpertiseYou can reduce your attack bonus to increase your AC
Windup
-
Strength 13+You can deal more damage with thrown weapons at the cost of accuracy

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