| Feat Name |
Source
| Prerequisites | Benefit |
| Armored Mage |
Feats
| Dwarf, any metamagic feat | You can increase the casting time of arcane spells to reduce the arcane spell failure chance of armor you are wearing |
| Anger of the Mountain King |
GL
| Dwarven Blood, ability to channel entropic, negative, positive, or principled energy | You may expend a channeling attempt to give a weapon a damage bonus against giants |
| Artisan |
H&H
| At least 1 rank in three different Craft skills | You gain a competence bonus to three Craft skills |
| Blood of Iron |
PotS
| Dwarf | You gain a bonus to saves against spells and spell-like abilities |
| Blood of Kings |
Feats
| Dwarf | You gain a bonus to Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive checks when dealing with dwarves |
| Boar's Charge |
H&H
| Strength 13+ | You can make overrun attempts without moving first |
| Chant of the Dwarf Lords |
GL
| Dwarven Blood, Bardic Singing | Your inspire courage ability is more effective when used on dwarves |
| Clanheart Magic |
H&H
| Dwarf, spellcaster level 1st+ | You may add the clanheart spells to your class spell list |
| Cut the Cord |
GL
| Dwarven Blood, sneak attack ability, BAB +3 | You may sacrifice sneak attack dice to inflict Strength damage and Reflex save penalties on larger foes |
| Deepblood |
H&H
| Dwarf, Wisdom 11+ | You gain a bonus to Spot checks when using darkvision |
| Deepsight |
H&H
| Deepblood | The range of your darkvision increases |
| Divine Flame |
H&H
| Dwarf, Forgeblood, ability to channel entropic, positive, principled, or negative energy, Charisma 12+ | You can expend a channel attempt to grant your weapon the flaming ability |
| Dwarflore |
D315
| Dwarf | You gain a bonus to Knowledge checks and one Craft skill |
| Ear to the Ground |
WS
| Dwarf or Khülen with the dreamsight trait, Skill Augmentation (Listen and Spot), Listen 6+ ranks | Your close connection to the earth and natural world allows you to detect foes at great distance |
| Earth Focus |
D314
| Dwarf | Your Earth spells are more powerful |
| Friend of Earth |
D314
| Dwarf | You gain bonuses when interacting with Earth creatures |
| Giantkiller |
D315
| Dwarf | You gain bonuses to confirm critical hits and your AC when fighting giants |
| Hardy Soul |
D315
| Dwarf | You gain extra hit points, are immune to death from massive damage, and bonuses to stabilize when rendered unconscious from wounds |
| Improved Encumbrance |
D292
| Dwarf | Your carrying capacity is increased |
| Improved Endurance |
H&H
| Endurance and Dwarf or Savage Humanoid | You gain a bonus to Constitution checks to avoid the effects of starvation and dehydration |
| Increased Carrying Capacity |
Dungeons
| - | You can carry more than someone of your strength normally could |
| Longaxe |
GL
| Dwarven Blood, Weapon Focus, Weapon Specialization | You can extend your reach when using a Large or larger weapon |
| Magical Savant |
PoS
| Dwarf, Charisma 15+, Skill Augmentation (Disable Device and Use Magic Device), Use Magic Device 6+ ranks | You can activate a magical item with Use Magic Device without knowing what condition you are emulating |
| Monkeywrencher |
PoS
| Dwarf, Intelligence 15+, Magical Savant, Skill Augmentation (Disable Device and Use Magic Device), Use Magic Device 10+ ranks | You can rig a magical item with Use Magic Device so someone else not normally allowed to may use it |
| Mountain Fighter |
D315
| - | You gain a bonus to AC when fighting in mountainous terrain |
| My Brother's Shield |
GL
| Dwarven Blood, Dex 13+, Dodge, Mobility | You can share your dodge bonuses with allies |
| Shadow of the Brute |
GL
| Dwarven Blood, sneak attack ability, BAB +2 | You may sacrifice sneak attack dice to gain an AC bonus against larger foes |
| Slayer's Blade |
GL
| Dwarven Blood, sneak attack ability +6d6 | You can attempt to coup-de-grace flat-footed giants |
| Stalwart Defender |
D315
| Dwarf | You gain bonuses against bull rush, overrun, and trample attacks |
| Rockbrother |
-
| Dwarf | You gain a bonus to natural AC |
| Sturdy |
PGtRR
| Human or Dwarf, Constitution 13+ | You gain bonus skill points that can be spent on Constitution-based skills |
| Unexpected Attack |
-
| Dwarf, Combat Reflexes, BAB +5 | Your opponents lose their Dexterity bonus to AC when you make AoOs |
| Words of Wrath |
GL
| Dwarven blood, ability to channel entropic, negative, positive, or principled energy, caster level 4th+, divine patron Heim, Hlín, Hœnir, or Wünd | You can channel energy to cause giants to become shaken or panicked |
| Wünd's Flame |
H&H
| Charisma 12+, ability to channel axiomatic, negative, or positive energy, Forgeblood | You can channel energy to give your weapon the flaming attribute |
Home Racial Feats Player Character Races Three Worlds
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