Sunday, January 2, 2011

Campaign Design - Spells: Rain of Poison

Rain of Poison (adapted from the Complete Guide to Drow)
Evocation [Poison]

Level: Cleric/Favored Soul 9, Poison 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: 30-foot-radius cloud of poisonous rain
Duration: 1 round per caster level
Saving Throw: Reflex negates (see text)
Spell Resistance: Yes

This spell creates a cloud of poisonous vapors that pour a rain of poison down on all those below it. The cloud moves through the air at a speed of 30 feet per round. You can concentrate on controlling the cloud's every movement or specify a simple routine, such as move straight ahead, circle, or the like. Directing the cloud's movement or changing its routine is a standard action for you. The cloud always moves during your turn in the initiative order. If the cloud moves beyond the spell's range, it will move in a random direction for 1d6 rounds and then dissipate.

The poison that rains down from the cloud is deadly to all those that come into contact with it. A successful Reflex save against the spell's DC allows the creatures under the cloud to jump out of the area of effect for that round. if the save is failed, the creatures in the rain are poisoned. The poison deals 2d6 temporary points of Constitution damage immediately and another 2d6 points of temporary Constitution damage one minute later. This poison damage has no save other than the initial Reflex save to get out of the way of the cloud. Spell resistance does keel a creature from being harmed. Continued exposure does not stack the effects of the poison.

Creatures that are reduced to a Constitution score of 0 by means of this spell can be reanimated by an animate dead spell as a special type of undead called a venom zombie.

Home     Three Worlds     Spell List

No comments:

Post a Comment