Sunday, January 2, 2011

Campaign Design - Spells: Poison Armor

Poison Armor (adapted from the Complete Guide to Drow)
Conjuration (Creation)[Force, Poison]

Level: Cleric/Favored Soul 4, Sorcerer/Wizard 4, Poison 4
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 1 hour per caster level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

A green-colored field of force surrounds the subject of poison armor, providing five points of poison resistance per caster level and a +6 deflection bonus to Armor Class. Like the spell mage armor, the armor created by this spell does not have an armor check penalty, arcane spell failure chance, or speed reduction. Since this armor is made of force, ethereal creatures cannot bypass it like they do normal armor.

The poison resistance comes in a form of damage reduction, removing five points per caster level from the total damage dealt to the subject of the poison armor spell. These are considered to be virtual hit points that can only be used against poison damage. If a type of poison attack has effects other than hit point damage, this armor provides the wearer a +1 enhancement bonus per caster level to the save.

Focus: A venom sac from the spider and a beetle's carapace.

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