Monday, January 3, 2011

General Rules: Monsters - Shadow Creature (Template)

Shadow Creature (from the Manual of the Planes)

"Shadow creature" is a template that can be added to any corporeal aberration, animal, dragon, fæy, giant, humanoid, magical beast, monstrous humanoid, plant, or vermin. The creature's type changes to "magical beast". Shadow creatures encountered in the Three Worlds have the "extraplanar" subtype. It otherwise uses all the base creature's statistics and special abilities except as noted below.

Hit Dice: Same as the base creature.

Speed: As the base creature x 1½.

Armor Class: Same as the base creature.

Attacks: Same as the base creature.

Damage: Same as the base creature.

Special Abilities: A shadow creature retains all the special abilities of the base creature and also gains the following ones:
  • Cold resistance of 5 + 1 per Hit Die, to a maximum of 20.
  • Darkvision with a range of 60 feet.
  • Low-light vision.
  • Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows, giving it 9/10 concealment. Artificial illumination, even a light or continual flame spell does not negate this ability. A daylight spell, however, will.
Shadow creatures also have one additional supernatural ability for every 4 Hit Dice they posses (minimum of one) chosen from the following list:
  • +2 luck bonus on all saving throws.
  • Cause fear, once per day as a spell-like ability (save DC 11 + the creature's Charisma or Constitution modifier, whichever is higher).
  • Damage reduction 5/+1.
  • Evasion
  • Mirror Image once per day, as a spell-like ability. The creature's caster level is equal to its Hit Dice.
  • Plane Shift self to or from the Plane of Shadow once per day.
  • Regenerate 2 hit points per round (slain if brought to 0 hit points).
If the base creature already has one or more of these special qualities, use the better value. If a shadow creature gains damage reduction, its natural weapons are treated as +1 weapons for the purpose of overcoming damage reduction.

Saves: Same as the base creature.
Abilities: Same as the base creature.
Skills: Same as the base creature plus Move Silently 6 ranks. If the shadow creature has an Intelligence of 4 or greater, it speaks Umbran.
Feats: Same as the base creature.
Climate/Terrain: Same as the base creature.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +1.
Treasure: Same as the base creature.
Alignment: Same as the base creature, although rarely good.
Advancement: Same as the base creature.
Level Adjustment: Same as base creature +1.

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