Speed: 30 feet, climb 20 feet
Armor Class: 19 (-1 size, +3 Dexterity, +7 natural)
Attack: Bite +6 melee (2d4+6 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: (2d4+6 plus poison, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 5 feet by 10 feet/5 feet
Special Attacks: Poison, spellcasting, web
Special Qualities: Darkvision 60 feet, spell-like abilities, spider affinity, SR 13
Saves: Fortitude +4, Reflex +6, Will +7
Abilities: Str 19, Int 15, Wis 16, Dex 16, Con 17, Cha 14
Skills: Balance +9, Climb +19, Concentration +9, Jump +10, Knowledge: religion +8, Spellcraft +5
Feats: Combat Casting, Lightning Reflexes
Organization: Tribe (2 - 5 plus 10 - 60 chitine)Challenge Rating: 4
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +4
Choldriths prefer to remain behind a living shield of chitine warriors, uisng their cleric spells to aid their allies and destroy their enemies. Opponents who break through the line of chitine face the choldrith's poisonous bite.
Chitine villages are located in the middle of mazes of traps-laden webbing. The hard-web dwellings resemble domed houses, complete with windows and adorned with decorative shapes. They build freely on cavern floors, walls, and ceilings, connecting their buildings with br9idges of webbing. Suspended in the center of the cavern is a temple devoted to Gangyn. The choldrith - the priests of the chitines - are the undisputed leaders of chitine communities.
Choldrith as Characters
Choldrith can only advance as clerics. Each level of cleric a choldrith gains adds one level to is spellcasting ability.
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