Saturday, October 21, 2017

General Rules - Metamagic Feats

Metamagic Feats

This is a list of metamagic feats that do not appear in the Player's Handbook, but that I use in my campaigns. Players should note the existence of the Highly Experimental Metamagic Rule and check how it applies to the feats described here. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Arcane Shaper
PoM
Quicken SpellYou can replace a prepared spell with a lower level spell that you know
Blood of Magic
H&H
Ability to spontaneously cast arcane spells, any two metamagic feats, and one of the following: Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-BloodedYou can call upon your sûlic heritage to apply metamagic feats to your spells more quickly
Chain Spell
RR
-You can cast spells that arc to secondary targets
Concentrate Spell
SoE
Arcane spellcaster level 1st+, ability to cast at least one spell from the evocation spellYou can raise the level of your spells to bypass energy resistance
Corrupt Spell
BoVD
Evil alignmentAdds evil descriptor to a spell and transforms some of its damage to unholy damage
Counterspell Riposte
PoM
Arcane spellcaster 1st+You can follow-up a successful counterspell with a spell of your own
Forceful Magic
-
-Metamagic is easier for you to use than it is for other casters
Ghost Spell
PGtWBS
-You can cast spells into the Ethereal Plane
Hide Spell
RR
-You can cast evocation spells that are invisible and inaudible
Infuse Reality
SoI
Arcane spellcaster level 1st+, ability to cast at least one illusion spellYou can make spells quasi-real by infusing shadow energy into them
Infuse Truth
SoI
Arcane spellcaster level 1st+, ability to cast at least one illusion spellYour illusion spells can affect undead and other creatures normally immune to them
Restrain Spell
DMPI
Spellcraft 8+ ranksYou can inflict nonlethal damage with your spells
Shunt Focus
PGtWBS
-You can cast personal spells on others as touch spells
Specialist Dispelling
RR2
Specialist wizard level 1st+You can counterspell using prepared spells from your specialty school
Spell Chain
PoM
Quicken SpellYou can chain two or more spells together into one powerful arcane casting
Strafing Spell
DMPI
-You can expand the range of creatures affected by a cone or line spell
Violate Spell
BoVD
Evil alignmentAdds evil descriptor to a spell and transforms some of its damage to vile damage

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