Tuesday, January 4, 2011

General Rules: Feats - Words of Wrath

Words of Wrath [Dwarf, General] (from Giant Lore)
You can unnerve giant foes with your divine patron's power.
   Prerequisites: Dwarven blood, ability to channel entropic, negative, positive, or principled energy, caster level 4th+, divine patron Heim, Hlín, Hœnir, or Wünd.
   Benefit: You are the channel for the ancient enmity between the dwarven and giant gods. You may use your turning attempts to attempt to unnerve giants within a 60 foot radius; any that are affected are shaken for 10 rounds but they may still act normally and may attack you. If you have twice as many cleric levels (or more) as the giants have Hit Dice, those that are affected become panicked for 10 rounds and attempt to flee. If you approach within 10 feet of panicked giants, they overcome being panicked and may act normally.

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