Tuesday, January 4, 2011

General Rules: Feats - Ear to the Ground

Ear to the Ground [Dwarf, Khülen] (adapted from Wildscape)
With your keen hearing and sense of the environment, you can listen to the ebb and flow of sound and energy through the ground by spending a few minutes in quiet meditation, you listen to the whispers of trees study the sounds that resonate through the earth, and learn of the creatures in the area.
   Prerequisite: Dwarf or Khülen with the dreamsight or wildhunt trait, Skill Augmentation (Listen and Spot), Listen 6+ ranks.
   Benefit: By spending one minutwe inquiet contemplation, usually with an ear held close to the ground, you can determine the relative location and action of certain creatures within a radius determined by your Listen result. Make a :isten check and divide the result by 10. This total is the radius in miles within which you can sense activity. You learn the general direction and distance of all creatures of size Large or greater and groups of Medium creatures that number size or more. After making your check, you can pick one group you detect and learn more about it. In addition to its distance and direction, you uncover its current speed and heading if it is traveling.

The concentration and focus required to use this feat drains you physically and mentally. You can use it only once every hour.

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