Tuesday, January 4, 2011

General Rules: Feats - Divine Flame

Divine Flame [Bloodgift, Dwarf] (from Hammer & Helm: A Guidebook to Dwarves)
Your ancestral tie with elemental fire allows you to channel entropic, positive, principled, or negative energy through you weapon, causing extra fire damage.
   Prerequisites: Dwarf, Forgeblood, ability to channel entropic, positive, principled, or negative energy, Charisma 12+.
   Benefit: You may expend one use of your ability channel entropic, positive, principled, or negative energy to add 1d6 points of fire damage ti that dealt by a melee weapon that you wield. Tis additionl damage does not stack with the flaming or flaming burst weapon abilities. This bonus lasts for a number of rounds equal to your Charisma bonus. if you let go of the weapon for any reason while the bonus is active, it immediately ends. Using this ability is a standard action. You cannot have more than one weapon at a time benefiting from Divine Flame.

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