Saturday, January 1, 2011

Campaign Design - Clerical Domains: Beguilement

Beguilement Domain
Divine Power: None.
Granted Power: Bluff and Sense Motive are synergy skills for you. You gain a +2 competency bonus to all Diplomacy skill checks.

Beguilement Domain Spells
1st: Charm person
2nd: Detect thoughts
3rd: Suggestion
4th: Crushing despair, good hope
5th: Mind fog
6th: False vision
7th: Greater teleport
8th: Screen
9th: Mass charm

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