Saturday, January 1, 2011

Campaign Design - Clerical Domains: Celestia

Celestia Domain (from the Spell Compendium)
Divine Power: Forseti.
Requirement: Must be lawful good.
Granted Power: Once per day, as a free action, you can generate an aura of menace similar to that of the archons. The aura lasts for 1 minute. Any hostile enemy within a 20-foot radius of you must succeed at a Will save (DC 10 + ½ your cleric level + your Charisma modifier) to resist its effects. Those who fail take a -2 penalty on attack rolls, Armor Class, and saving throws for 24 hours or until they successfully hit you. A creature that has resisted or broken the effect cannot be affected again by your aura for 24 hours. You may add Sense Motive to your list of cleric class skills for free.

Celestia Domain Spells
1st: Light of Lunia (SC), shield of faith
2nd: Bear's endurance, shield other
3rd: Magic vestment, summon monster III [lawful good creatures only]
4th: Divine power, greater magic weapon
5th: Righteous might, summon monster V [lawful good creatures only]
6th: Blade barrier, mass bear's endurance
7th: Regenerate, summon monster VII [lawful good creatures only]
8th: Power word, stun, shield of law
9th: Foresight, summon monster IX [lawful good creatures only]

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