Divine Power: None.
Granted Power: You have the spell-like ability to inspire allies within 30 feet, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear you speak for 1 round. Using this ability is a full-round action. It lasts for a number of rounds equal to your Charisma modifier (minimum 1), and can be used once per day.
1st: Bless
2nd: Lighten load (D317)
3rd: Prayer
4th: Divination
5th: Easy march (D317)
6th: Heroes' feast
7th: Greater scrying
8th: Mass heal
9th: Teleportation circle
Home Cleric Domains Three Worlds
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