Small Animal
Initiative: +3
Speed: 40 feet, climb 20 feet
Armor Class: 15 (+1 size, +3 Dexterity, +1 natural); touch 14, flat-footed 12
BAB/Grapple: +0/-4
Attack: Bite +4 melee (1d4 plus disease, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d4 plus disease, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Disease
Special Qualities: Low-light vision, scent
Saves: Fortitude +3, Reflex +5, Will +3
Abilities: Str 10, Int 1, Wis 12, Dex 17, Con 12, Cha 4
Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Any
Organization: Solitary or pack (11 - 20)
Challenge Rating: ⅓
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small); 4 - 6 HD (Medium)
Combat
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
Dire Rats as Familiars
Dire rats can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster. Arcane casters with dire rat familiars gain a +2 bonus to Fortitude saves.
Dire Rats as Animal Companions
A dire rat may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a dire rat as an animal companion.
Home Three Worlds Monsters
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