Speed: 15 feet, climb 15 feet
Armor Class: 19 (+2 size, +3 Dexterity, +4 natural); touch 15, flat-footed 16
Attack: Bite +5 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d3-2, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Poison spray
Special Qualities: Construct traits, scentSaves: Fortitude +0, Reflex +3, Will +1
Abilities: Str 6, Int 6, Wis 12, Dex 17, Con -, Cha 4
Skills: Balance +12, Climb +12, Hide +16, Listen +5, Spot +6Feats: Weapon Finesse
Organization: SolitaryChallenge Rating: ½
Level Adjustment: -
Copper asps avoid melee combat whenever possible, preferring to stay in the shadows and spitting at any opponent that draws too close.
Copper Asps as Familiars
Copper asps can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be at least a 3rd-level caster, and must meet the prerequisites required to construct the familiar, including the creation cost, experience point cost, and time spent.
Home Three Worlds Monsters