Monday, January 3, 2011

General Rules: Monsters - Razor Hawk

Razor Hawk (from Dragon Magazine #341)
Tiny Construct

Hit Dice: 1d10 (5 hit points)
Initiative: +3
Speed: 10 feet, fly 60 feet (average)
Armor Class: 20 (+2 size, +3 Dexterity, +5 natural); touch 15, flat-footed 17
BAB/Grapple: +0/-10
Attack: Wing blades +5 melee (1d8-2, slashing, 20 x2)
Full Attack: Wing blades +5 melee (1d8-2, slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: -
Special Qualities: Construct traits, low-light vision
Saves: Fortitude +0, Reflex +3, Will +2
Abilities: Str 7, Int 2, Wis 14, Dex 17, Con -, Cha 6
Skills: Listen +4, Spot +12
Feats: Flyby Attack, Weapon Finesse
Environment: Any
Organization: Solitary
Challenge Rating: ½
Treasure: -
Alignment: Any
Advancement: -
Level Adjustment: -

Crafted from silver and iron, these great birds posses sharp wings and arcane glyphs displayed across their breasts. Their eyes glow with a violet light.

The spirit inhabiting a razor hawk does not suffer fools lightly. A kingly bearing an a noble streak a mile wide combine to make this a difficult beast to control. Dishonorable or craven masters find the razor hawk wild and liable to inflict "accidental" wounds upon them in battle.

Construct familiars are common among mages of the Collegium.

Combat
In combat, the razor hawk prefers to make use of its Flyby Attack feat, slashing its enemies with its wing razors.

Skills: Razor hawks have a +8 racial bonus on Spot checks.

Construct: Immune to mind-influencing effects, poison, disease, death effects, paralysis, stunning, sleep, and similar effects. Not subject to critical hits, nonlethal damage, ability damage, energy drain, or death from massive damage. Destroyed when reduced to 0 hit points, cannot be raised. Cannot be healed with healing magic unless it specifically says it works on constructs, and does not heal on its own.

Razor Hawks as Familiars
Razor hawks can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, be at least a 3rd-level caster, and must meet the prerequisites required to construct the familiar, including the creation cost, experience point cost, and time spent.

Creating the body of a razor hawk involves involves folding and hammering sheets of iron and rare metals costing 200 shillings into the shape of a hawk. This requires either a DC 15 Craft: Blacksmithing check or DC 15 Craft: Weaponsmithing check. After creating the body, the spellcaster continues by summoning a familiar in the normal manner. Upon completion of the summoning ritual a spark of the creator's consciousness inhabits and animates the prepared body. This personality mimics the animal form that it inhabits, but retains some of the creator's habits and traits.

Should a construct familiar become damaged, its master may repair it. This may be accomplished through spells like repair light damage, or through more mundane means. Physically repairing a construct familiar takes one hour and costs 10 shillings in supplies per hit point repaired.

Caster Level: 3rd; Prerequisites: Craft Construct, gust of wind, caster must be at least 3rd level; Market Price: 2,200 shillings; Cost to Create: 1,200 shillings + 80 experience points.

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