Diminutive Animal (Swarm)
Speed: 5 feet, fly 40 feet (good)
Armor Class: 16 (+4 size, +2 Dexterity); touch 14, flat-footed 12
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)Space/Reach: 10 feet by 10 feet/0 feet
Special Attacks: Distraction, wounding
Special Qualities: Blindsense 20 feet, immune to weapon damage, low-light vision, swarm traits
Saves: Fortitude +3, Reflex +7, Will +3
Abilities: Str 3, Int 2, Wis 14, Dex 15, Con 10, Cha 4
Skills: Listen +11, Spot +11
Feats: Lightning Reflexes, Skill Augmentation (Listen and Spot)
Environment: Temperate deserts
Organization: Solitary, flight (2 - 4 swarms), or colony (11 - 20 swarms)
Challenge Rating: 2
Alignment: Always neutral
Level Adjustment: -
A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Bat swarms are extremely difficult to fight with physical attacks. They have a few special vulnerabilities as follows.
Bat Swarms as Familiars
Bat swarms can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat and be at least a 5th-level caster. Vampires and vampire-blooded spellcasters often have bat swarm familiars.
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