Tiny Outsider (Good, Extraplanar, Lawful)
Initiative: +2
Speed: 10 feet, fly 40 feet (average)
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +1/-9
Attack: Claw +5 melee (1d4-2, slashing, 20 x2)
Full Attack: Claw +5 melee (1d4-2, slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Beautiful song, smite evil
Special Qualities: DR 5/silver, outsider traits, cold resistance 5
Saves: Fortitude +2, Reflex +4, Will +4Abilities: Str 6, Int 6, Wis 14, Dex 15, Con 10, Cha 12
Skills: Listen +6, Perform: Singing +11, Spot +6
Feats: Dodge, Weapon FinesseEnvironment: Any land and underground
Organization: Solitary
Challenge Rating: ½Treasure: None
Alignment: Always lawful good
Advancement: 4 - 6 Hit Dice (Tiny)
Combat
Celestial pipers try to entrance their enemies with their songs.
Celestial Pipers as Familiars
Celestial pipers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must be be within one alignment step of lawful good, take the Improved Familiar feat, and be at least a 5th-level caster. An arcane caster with a celestial piper familiar gains a +2 bonus on Perform checks and one other Charisma-based skill of the master's choosing.
Home Three Worlds Monsters
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