Medium Animal
Initiative: +3
Speed: 20 feet, climb 20 feet
Armor Class: 16 (+3 Dexterity, +3 natural); touch 13, flat-footed 13
BAB/Grapple: +1/+4
Attack: Bite +4 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2) and sting +2 melee (1d6+1, piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: -
Special Qualities: Low-light vision, fast healing 1
Saves: Fortitude +6, Reflex +6, Will +1
Abilities: Str 17, Int 2, Wis 12, Dex 17, Con 16, Cha 2
Skills: Balance +11, Climb +11, Hide +8, Listen +9, Spot +9
Feats: Multiattack, Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3 Hit Dice (Medium); 4 - 6 Hit Dice (Large)
Combat
A glacier snake has no venom, but its tail ends in a bone stinger that it uses to stab enemies in combat. When wounded, it depends on its fast healing ability to remain alive. Many adventurers have been surprised to see its blood escaping as steam from a wound.
Glacier Snakes as Familiars
Glacier snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster.
Home Three Worlds Monsters
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