Monday, January 3, 2011

General Rules: Monsters - Snake, Glacier

Glacier Snake (from Serpent Kingdoms)
Medium Animal

Hit Dice: 2d8+6 (15 hit point)
Initiative: +3
Speed: 20 feet, climb 20 feet
Armor Class: 16 (+3 Dexterity, +3 natural); touch 13, flat-footed 13
BAB/Grapple: +1/+4
Attack: Bite +4 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d6+3, bludgeoning, piercing, and slashing, 20 x2) and sting +2 melee (1d6+1, piercing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Low-light vision, fast healing 1
Saves: Fortitude +6, Reflex +6, Will +1
Abilities: Str 17, Int 2, Wis 12, Dex 17, Con 16, Cha 2
Skills: Balance +11, Climb +11, Hide +8, Listen +9, Spot +9
Feats: Multiattack, Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3 Hit Dice (Medium); 4 - 6 Hit Dice (Large)

The internal processes of this rare, furred reptile keep it warm enough to function in now and ice. A fearless predator of the glaciers, it comes down into the lowlands on;y during severe winter weather. There is no such thing as a satiated glacier snake, the creature eats endlessly as long as food is available. If unchecked, a single shake can devour every member of an adventuring band or nomadic tribe without stopping.

A glacier snake's 12-foot body is covered with a thick, brown pelt of fur instead of scales. Its razor-sharp teeth surround its mouth in a ring, and it has a bony stinger on the tip of its tail.

The thick, soft pelt of a glacier snake is prized by garment makers.

A glacier snake has no venom, but its tail ends in a bone stinger that it uses to stab enemies in combat. When wounded, it depends on its fast healing ability to remain alive. Many adventurers have been surprised to see its blood escaping as steam from a wound.

Glacier Snakes as Familiars
Glacier snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster.

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