Monday, January 3, 2011

General Rules: Monsters - Eagle

Eagle (from the Monster Manual)
Small Animal

Hit Dice: 1d8+1 (5 hit points)
Initiative: +2
Speed: 10 feet, fly 80 feet (average)
Armor Class: 14 (+1 size, +2 Dexterity, +1 natural); touch 13, flat-footed 12
BAB/Grapple: +0/-4
Attack: Talon +3 melee (1d4, piercing and slashing, 20 x2)
Full Attack: 2 talons +3 melee (1d4, piercing and slashing, 20 x2) and bite -2 melee (1d4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fortitude +3, Reflex +4, Will +2
Abilities: Str 10, Int 2, Wis 14, Dex 15, Con 12, Cha 6
Skills: Listen +4, Spot +16
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Medium)

These birds of prey inhabit nearly every terrain and climate, though they prefer high, secluded nesting spots. A typical eagle is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized diurnal bird of prey.

Eagles dive at prey, raking with their powerful talons.

Skills: Eagles have a +8 racial bonus on Spot checks.

Eagles as Familiars
Eagles can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 3rd-level caster. Arcane casters with eagle familiars gain a +3 bonus to Spot checks.

Eagles as Animal Companions
An eagle may be trained using Handle Animal. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take an eagle as an animal companion.

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